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GT Title Editor: ability to delay continuous animations
Rank: Newbie
Groups: Registered
Joined: 3/30/2020(UTC) Posts: 5
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If you animate something in GT Title Editor setting the storyboard animation type to "Continuous" it loops the animation infinitely. I would like the ability to insert a delay between the loops. With an image sequence its possible to backdoor your way into a delay by adding blank or repeating images - but for longer delays this is not optimal at all, and does not allow easy control. With a FillOffset, RotateContinous or StrokeOffset there is no way I could find as a workaround. Since there already exists a toolbar area for "Timing", and the Storyboard already has a field called "Delay" which is used by other transition types (in/out e.g.) it should be trivial to add this. You could even use the "Style" attribute/field to flag if the delay should be "pre" or "post" animation. FeatureRequest.png (43kb) downloaded 1 time(s).
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Rank: Advanced Member
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Joined: 12/27/2012(UTC) Posts: 5,222 Location: Belgium Thanks: 293 times Was thanked: 955 time(s) in 790 post(s)
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Continuous : forming an unbroken whole; without interruption. ;-)
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Rank: Newbie
Groups: Registered
Joined: 3/30/2020(UTC) Posts: 5
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Originally Posted by: doggy Continuous : forming an unbroken whole; without interruption. ;-) Then change the request to add "Repeat", copying the exact functionality of "Continuous" but adding the ability to inject a delay between repeated cycles. That however is semantics and would seem to require more development work.
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GT Title Editor: ability to delay continuous animations
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