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Error in Many Layer Multiview
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Joined: 6/23/2016(UTC) Posts: 106 Location: Milwaukee
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I think I found a bug with the many input Multiviews. Once I get to the 3rd layer of Multiviews, the stop showing up... Input A & B are combine into a Multiview of C Input C & D are combined into a Multiview of E Input E is added to a new Multiview on F the A & B don't show up (or maybe it is C). I created a quick explainer video in case I am not clear. I am pretty sure that this used to work in older versions of Vmix. Thanks a ton.
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Joined: 1/13/2010(UTC) Posts: 5,153 Location: Gold Coast, Australia Was thanked: 4349 time(s) in 1534 post(s)
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Yes, this is by design for performance reasons. MultiView Layers will only render two levels deep.
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Joined: 10/29/2019(UTC) Posts: 94 Location: Syracuse Thanks: 10 times Was thanked: 4 time(s) in 3 post(s)
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Originally Posted by: admin Yes, this is by design for performance reasons. MultiView Layers will only render two levels deep.
ONE more level would open a ton of doors that we've bumped up against. If there is any way you could optimize this code to do so it would mean the world. If it's a GPU resource issue, perhaps make it an option with a warning about minimum GPU / memory required. I'm sure it gets exponentially more complex with each cascade, but there are a lot of complex shots required these days. I tried working around this by passing one of our multiview source shots through a mix input and then put that mix input into a box. That worked for the video, but because of the audio limitations of the mix inputs, we would have to manually mix the audio for that source when the multi-box display is taken.
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Joined: 2/23/2017(UTC) Posts: 189 Thanks: 1 times Was thanked: 52 time(s) in 42 post(s)
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Originally Posted by: TBacker Originally Posted by: admin Yes, this is by design for performance reasons. MultiView Layers will only render two levels deep.
ONE more level would open a ton of doors that we've bumped up against. If there is any way you could optimize this code to do so it would mean the world. If it's a GPU resource issue, perhaps make it an option with a warning about minimum GPU / memory required. I'm sure it gets exponentially more complex with each cascade, but there are a lot of complex shots required these days. I tried working around this by passing one of our multiview source shots through a mix input and then put that mix input into a box. That worked for the video, but because of the audio limitations of the mix inputs, we would have to manually mix the audio for that source when the multi-box display is taken. Maybe use overlay for the topmost elements? Automate it using triggers.
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