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jvphobic  
#1 Posted : Sunday, February 23, 2020 3:11:53 PM(UTC)
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I think I found a bug with the many input Multiviews.

Once I get to the 3rd layer of Multiviews, the stop showing up...

Input A & B are combine into a Multiview of C

Input C & D are combined into a Multiview of E

Input E is added to a new Multiview on F the A & B don't show up (or maybe it is C).

I created a quick explainer video in case I am not clear.


I am pretty sure that this used to work in older versions of Vmix.

Thanks a ton.
admin  
#2 Posted : Sunday, February 23, 2020 4:30:03 PM(UTC)
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Yes, this is by design for performance reasons. MultiView Layers will only render two levels deep.
TBacker  
#3 Posted : Wednesday, February 26, 2020 12:29:29 AM(UTC)
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Originally Posted by: admin Go to Quoted Post
Yes, this is by design for performance reasons. MultiView Layers will only render two levels deep.


ONE more level would open a ton of doors that we've bumped up against. If there is any way you could optimize this code to do so it would mean the world. If it's a GPU resource issue, perhaps make it an option with a warning about minimum GPU / memory required.

I'm sure it gets exponentially more complex with each cascade, but there are a lot of complex shots required these days.

I tried working around this by passing one of our multiview source shots through a mix input and then put that mix input into a box. That worked for the video, but because of the audio limitations of the mix inputs, we would have to manually mix the audio for that source when the multi-box display is taken.
MartLeib  
#4 Posted : Wednesday, February 26, 2020 6:02:29 AM(UTC)
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Originally Posted by: TBacker Go to Quoted Post
Originally Posted by: admin Go to Quoted Post
Yes, this is by design for performance reasons. MultiView Layers will only render two levels deep.


ONE more level would open a ton of doors that we've bumped up against. If there is any way you could optimize this code to do so it would mean the world. If it's a GPU resource issue, perhaps make it an option with a warning about minimum GPU / memory required.

I'm sure it gets exponentially more complex with each cascade, but there are a lot of complex shots required these days.

I tried working around this by passing one of our multiview source shots through a mix input and then put that mix input into a box. That worked for the video, but because of the audio limitations of the mix inputs, we would have to manually mix the audio for that source when the multi-box display is taken.


Maybe use overlay for the topmost elements? Automate it using triggers.
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