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Pixel based positioning and sizing for overlays in multiviews
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Joined: 6/21/2020(UTC) Posts: 2 Was thanked: 2 time(s) in 2 post(s)
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With the floating point math it's challenging to get pixel accurate designs in the multiviews.
Please implement an option to shift to pixel based adjustments for display size and horizontal and vertical positioning.
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1 user thanked micahjb for this useful post.
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Joined: 3/28/2017(UTC) Posts: 69 Location: Haapsalu, Estonia Thanks: 72 times Was thanked: 3 time(s) in 3 post(s)
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Joined: 11/21/2017(UTC) Posts: 124 Location: Philadephia, PA Thanks: 31 times Was thanked: 13 time(s) in 8 post(s)
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Joined: 4/23/2017(UTC) Posts: 1,218 Location: Germany Thanks: 3 times Was thanked: 168 time(s) in 150 post(s)
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+1 I would add magnetic objects on/off. If you get close to another border it snaps to that object.
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Joined: 7/5/2020(UTC) Posts: 8 Location: Rhode Island
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This is absolutely critical. We often get design guides with pixel-placement (either top-left or center) positions of on-screen elements and cropping. For example, a 2-UP shot on a background that has graphics designed to precisely border the PiP. Another example is a pre-rendered animated L3 that would go over each of the PiPs.
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Joined: 6/5/2020(UTC) Posts: 55 Location: California Thanks: 2 times Was thanked: 7 time(s) in 6 post(s)
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+1 on integer pixel based coordinate mapping
I would also add, Integer based window cropping as well.
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+1 Yes please! Something like the Title Design application.
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Joined: 7/10/2020(UTC) Posts: 34 Thanks: 12 times Was thanked: 4 time(s) in 3 post(s)
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+1, also use anchor points of that. For example X and Y pixels from bottom right corner, or top center etc. This will make easy to match design positions (Illustration, After Effects etc) with vMIX positioning.
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Joined: 7/13/2020(UTC) Posts: 6 Location: West Bridgford
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+1 for pixel based positioning +1 for selectable anchor point
Also would be great to be able to save a (multiple) position(s) & apply it to other multiviews
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