Hello everybody,
i am really struggling trying to set up an uv map for one of my virtual studios, i need to uvmap some screens, i create an uvmap gradient image png 64 bit for the screen i need to uvmap and i coded in the config file, but when i try to input something all i got is a distorted image.
I think i did everything as in the example given, i already searched the forum for similar issues but couldn't find anything.
here is the config file code (the only uvmap is in screen 1 line):
<virtualSet>
<input name="2. Midground" x="0" y="0" zoomX="1" zoomY="1" rotateX="0" rotateY="0" rotateZ="0">Lateshow.png</input>
<input name="3. Screen 1" x="0.001133204" y="-0.01214731" zoomX="1" zoomY="1" rotateX="0" rotateY="0" rotateZ="0" dynamic="True" uvmap="uvmap1.png">screen1.png</input>
<input name="4. Screen 2" x="-0.5793951" y="0.1783942" zoomX="0.11" zoomY="0.13" rotateX="0" rotateY="-0.3" rotateZ="0" dynamic="True">screen2.png</input>
<input name="5. Screen 3" x="-0.3272704" y="0.1733564" zoomX="0.125" zoomY="0.125" rotateX="0" rotateY="0" rotateZ="0" dynamic="True">screen3.png</input>
<input name="6. Screen 4" x="0.3837779" y="-0.1540995" zoomX="0.15" zoomY="0.13" rotateX="0" rotateY="0" rotateZ="0" dynamic="True">screen4.png</input>
<input name="7. Screen 5" x="0.2959591" y="0.2841877" zoomX="0.2" zoomY="0.16" rotateX="0" rotateY="0" rotateZ="0" dynamic="True">screen5.png</input>
<input name="8. Talent A" x="0.3739376" y="0.2604533" zoomX="0.3" zoomY="0.3" rotateX="0" rotateY="0" rotateZ="0" dynamic="True">talentA2-w.png</input>
<input name="9. Talent B" x="-0.552408" y="0.2151133" zoomX="0.3" zoomY="0.3" rotateX="0" rotateY="0" rotateZ="0" dynamic="True">talentb-w.png</input>
<input name="10. Talent C" x="-0.3796035" y="0.2251889" zoomX="0.3" zoomY="0.3" rotateX="0" rotateY="0" rotateZ="0" dynamic="True">talentc-w.png</input>
<zoom name="Close Up" x="-0.65" y="-0.2" zoomX="2.2" zoomY="2.2" rotateX="0" rotateY="0" rotateZ="0" />
<zoom name="Medium Shot" x="0" y="0" zoomX="1.5" zoomY="1.5" rotateX="0" rotateY="0" rotateZ="0" />
<zoom name="Full" x="0" y="0" zoomX="1" zoomY="1" rotateX="0" rotateY="0" rotateZ="0" />
<zoom name="Custom" x="1.1" y="0" zoomX="2.4" zoomY="2.4" rotateX="0" rotateY="0" rotateZ="0" />
</virtualSet>
thank you for your time, hope anybody solved something like this
uvmap1.png
(144kb) downloaded 4 time(s). errorUvmapping.png
(790kb) downloaded 3 time(s).