Rank: Newbie
Groups: Registered
Joined: 5/21/2020(UTC) Posts: 2 Location: cambridge
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HI,
so im working with some virtual sets that we have made, i have read the documentation and searched the forums, but there doesn't seem to be a lot of info on this subject
In autodesk max we made a 3d studio including 1 screen with a frame.
We applied the uvmap1080p.png from the forum as a texture (that people have had success with) to the screen surface and output a 16bit alpha png file from software.
How ever when the virtual studio is in VMIX the screen uv map is incorrect if i use the file created above as the uvmap.
Any pointers much appreciated.
uv map we made [img=https://photos.app.goo.gl/6de8ykYAsdVDBaND9]uvmap from max[/img]
warped image on set [img=https://photos.app.goo.gl/FAQEX7mBNxGj1tha6]screen with warped image[/img]
what screen should look like [img=https://photos.app.goo.gl/RnWBE1xBa7LkJvPg6]what screen should look like[/img]
Thanks
Pete.
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