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Production_Pony  
#1 Posted : Wednesday, May 27, 2020 10:21:55 PM(UTC)
Production_Pony

Rank: Newbie

Groups: Registered
Joined: 5/21/2020(UTC)
Posts: 2
United Kingdom
Location: cambridge

HI,

so im working with some virtual sets that we have made, i have read the documentation and searched the forums, but there doesn't seem to be a lot of info on this subject

In autodesk max we made a 3d studio including 1 screen with a frame.

We applied the uvmap1080p.png from the forum as a texture (that people have had success with) to the screen surface and output a 16bit alpha png file from software.

How ever when the virtual studio is in VMIX the screen uv map is incorrect if i use the file created above as the uvmap.

Any pointers much appreciated.

uv map we made
[img=https://photos.app.goo.gl/6de8ykYAsdVDBaND9]uvmap from max[/img]

warped image on set
[img=https://photos.app.goo.gl/FAQEX7mBNxGj1tha6]screen with warped image[/img]

what screen should look like
[img=https://photos.app.goo.gl/RnWBE1xBa7LkJvPg6]what screen should look like[/img]

Thanks

Pete.

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