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Realworld values for shot positioning instead of arbitrary ones.
Rank: Advanced Member
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Joined: 10/28/2015(UTC) Posts: 183
Thanks: 7 times Was thanked: 15 time(s) in 14 post(s)
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For ease of use it would be nice if position values were in real world numbers, for example rotation could be in degrees as currently to rotate a shot 180 for an inverted camera I am using something like 3.142 for my rotate z which is very odd feeling especially if I just want to quickly punch it in, likewise but not as necessary zoom could be a percentage from 0% - 200%, crop could be percentage or pixels etc.
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Rank: Advanced Member
Groups: Registered
Joined: 8/22/2013(UTC) Posts: 92 Location: Rochester, NY Was thanked: 13 time(s) in 9 post(s)
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jhebbel wrote:For ease of use it would be nice if position values were in real world numbers, for example rotation could be in degrees as currently to rotate a shot 180 for an inverted camera I am using something like 3.142 for my rotate z which is very odd feeling especially if I just want to quickly punch it in, likewise but not as necessary zoom could be a percentage from 0% - 200%, crop could be percentage or pixels etc. I'll second this. We have to rotate inputs 90 degrees or -90 degrees. My brain doesn't think in radians, so I always end up having to break out the calculator, just to do a simple task. At one point, I thought it was in degrees . . . many version ago. -Brian
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vMix Forums
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General
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Feature Requests
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Realworld values for shot positioning instead of arbitrary ones.
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