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Bug Report? - Activator doesn't catch up when input changed
Rank: Advanced Member
Groups: Registered
Joined: 2/27/2017(UTC) Posts: 58 Location: NW Ohio
Thanks: 4 times Was thanked: 13 time(s) in 4 post(s)
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I have two inputs that I always use for a starting lineup graphic. For each new game I delete the old graphics (inputs) and add the new grpahics (inputs) in the same place that the old ones were located. FWIW Away Team is always input 30 and the Home Team is always input 31.
WhenI look at the shortcuts, they always are correct and work pefectly after the inputs are updated. However, the activators do not. When I look at the activators after the inputs are updated, they have the correct input number (30 or 31) but they do not have the name. They just say "30" or "31." Therefore the activator doesn't work properly until I re-select the input from the dropdown list.
It's a minor thing and I know how to quickly correct it but it feels like inconsistent bahaviour. If the shortcut works and always has the correct input after the inputs have been updated, then the activator should as well.
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Rank: Advanced Member
Groups: Registered
Joined: 10/31/2020(UTC) Posts: 205  Thanks: 6 times Was thanked: 46 time(s) in 45 post(s)
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This doesn't address the issue directly, but rather this is a slightly different workflow that I use, that you might find helpful.
For myself, when I want to update a graphic that I have shortcuts and activators setup for, instead of your method, what I do is I go to the input in question (for example, input 30 in your case), hit the gear icon, then hit the "change" button at the top right, and just point it to the new graphic. Then I know for a fact I don't have to worry about shortcuts or activators getting out of whack. And for good measure, vmix automatically updates the name of the input to match the new graphic filename.
-- Kevin
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Bug Report? - Activator doesn't catch up when input changed
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