Originally Posted by: sinc747 
I take a lot of tech support calls from vMix users. At least half probably get lost going home. Many don't understand the difference between and input and an output. So setting up a green room using scripts and shortcuts would be pretty near impossible. I'm looking for something so simple that my Great Aunt Lulie could do it.
I didn't see this til now, but with the tread being bumped, I'll take the opportunity to respond.
I'm not saying vMix is the easiest software in the world to learn or use.
I've been on it since at least v11 (that's the earliest support email I have), so as it's grown more sophisticated, I've grown with it.
As I've seen it change incrementally over the years, it can be hard for me to look at it in its current form as a new user would.
I've also taken to it fairly easily, so it's, again, not that easy for me to put myself in the shoes of someone who goes in not even knowing the difference between an input and and an output (to use your example).
But I do maintain that complexity has to be relative.
The level of knowledge one needs to properly build a production workflow around vMix Call that makes sense and works well is the same knowledge you need to properly build a greenroom, and is, at its core, the same level of knowledge you need to properly run an efficient vMix production.
At its core, you basically need to know what the software can and cannot do. That includes things like "what an input is" and "what falls under the available input types" and "what an audio bus is" and "what an output is" and "how to make inputs into outputs".
Those are the basics to even use the program.
While I can respect that some people may not have those down, using vMix at all really doesn't get simpler than that.
And, ultimately, the question "How do I set up a vMix Call greenroom?" is answered by a proper understanding of the above: you take whatever you want the callers to see and route it to an output the callers can see & you take the audio that you can want the callers to hear & route it to a bus the callers can hear.
It's really no more complex than using vMix itself. Some people may find it too complicated, but those are, if I can speak frankly, probably people who shouldn't be in a position where they're tasked with setting up a vMix Call greenroom (or anything else on vMix) in the first place.
Shortcuts and scripts just make it easier and faster than clicking the through the GUI manually.
Originally Posted by: sinc747 
I doubt that it would affect the operating costs of vMix Call as there are no operating costs once you own a license.
I also want to point out that "operating costs", as I used the term, aren't necessarily monetary (you're talking about adding a 5th output or tying up one of the existing 4, both of which can have operational downsides), nor are they necessarily costs paid by the end user.
vMix isn't sending us the bill, but they are paying one.
What you're talking about (which sounds like a pretty good idea overall, but would probably need some tweaks) stays within the existing limits, with the exception of possibly adding a new input.
But I've seen some requests that want the greenroom to be independent of the existing call slots (and the accompanying limits) which could lead to increases of bandwidth on existing licenses.
Originally Posted by: nikosman88 
At first let`s talk about if 2 persons have the same vmix call link (that in theory they will use it in different times) and while one is on call and the 2nd decides to enter the call earlier that we agreed or 1st person speaks a little more,not to f..k up the whole call if the 2nd person tries to enter
I hope that in Vmix 29 will have "lock vmix call"
As I said, I've been wrong before, but I wouldn't expect it. Every time this comes up, the answer has been "no".
The key is, instead, to redefine the limits.
You get a max of 8 slots.
Instead of looking at that and saying "Ok, we can build a production with up to 8 simultaneous guests", look at it as "Ok, we can build a production with up to 4 simultaneous guests".
Then you give round 1 the first 4, round 2 the second 4, round 3 the first 4, and so on.
Then you make the rounds long enough that guests aren't showing up 2 rounds early. If you can't do that, then redefine the limit again to have fewer simultaneous guests, thus giving you more queue slots.