For right aligned text and bounding, in GT you have to build your right aligned textblocks with Horizontal texture flip in Effects and when adding the input in vMix you check Mirror in the General tab.
It will be a bit weird in GT, but once flipped in vMix, you won't see the trick behind, just the result you wanted.
*I have nothing for center aligned text!
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Sometimes the design of the box needs to be x width and when the text gets within x pixels to the end of the box the box should expand up to x point. This way, you can have a set size no matter how little text and ensure that the box does not run off the screen for a long title. If there is too much text then the text should scale.
Here is the use case. For a parade, a list of participants can range from a group with one small name like "Parade Marshal", or something like "Cumberland Renegade Pee Wee Football Team & Cheerleaders".
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Originally Posted by: doggy  In my previous post there was no same problem because the age in parentheses was a fixed size and the layer must be fixed in size and located on the right. When I used it, it happened as shown in picture 2. However, both layers must be width scaled in the present case, because both the rider and the horse's name are constantly different sizes. The link you submitted does not show how to do this in the GT program.
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