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This is a live sport setting - I have an animated score bug. I am adding the clock via a camera shooting the scoreboard. (The company is not willing to spend money on anything else) I need the camera to be delayed for about a second in order for the animation to finish. The camera is a part of the score bug via the multiview function. I've tried triggers to delay it coming in, but nothing has worked. I know I could bring the camera in as another overlay, but during the game I have other things going on with all of the overlays - so I do not want to use an overlay just for this purpose. Any ideas?
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Joined: 12/27/2012(UTC) Posts: 5,432  Location: Belgium Thanks: 309 times Was thanked: 998 time(s) in 826 post(s)
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Originally Posted by: Wade  This is a live sport setting - I have an animated score bug. I am adding the clock via a camera shooting the scoreboard. (The company is not willing to spend money on anything else) I need the camera to be delayed for about a second in order for the animation to finish. The camera is a part of the score bug via the multiview function. I've tried triggers to delay it coming in, but nothing has worked. I know I could bring the camera in as another overlay, but during the game I have other things going on with all of the overlays - so I do not want to use an overlay just for this purpose. Any ideas? have you tried "video delay" input ? also a camera input has a (in advanced) delay setting
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Rank: Advanced Member
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Joined: 2/23/2019(UTC) Posts: 608
Thanks: 62 times Was thanked: 142 time(s) in 128 post(s)
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Originally Posted by: Wade  This is a live sport setting - I have an animated score bug. I am adding the clock via a camera shooting the scoreboard. (The company is not willing to spend money on anything else) I need the camera to be delayed for about a second in order for the animation to finish. The camera is a part of the score bug via the multiview function. I've tried triggers to delay it coming in, but nothing has worked. I know I could bring the camera in as another overlay, but during the game I have other things going on with all of the overlays - so I do not want to use an overlay just for this purpose. Any ideas? This will work with a delay in an OnOverlayIn trigger on the scorebug input and the LayerOn function (combined with OnOverlayOut and LayerOff). What have you tried so far?
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