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Wade  
#1 Posted : Friday, September 12, 2025 5:19:36 AM(UTC)
Wade

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This is a live sport setting - I have an animated score bug. I am adding the clock via a camera shooting the scoreboard. (The company is not willing to spend money on anything else) I need the camera to be delayed for about a second in order for the animation to finish. The camera is a part of the score bug via the multiview function. I've tried triggers to delay it coming in, but nothing has worked. I know I could bring the camera in as another overlay, but during the game I have other things going on with all of the overlays - so I do not want to use an overlay just for this purpose. Any ideas?
doggy  
#2 Posted : Friday, September 12, 2025 5:58:52 AM(UTC)
doggy

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Originally Posted by: Wade Go to Quoted Post
This is a live sport setting - I have an animated score bug. I am adding the clock via a camera shooting the scoreboard. (The company is not willing to spend money on anything else) I need the camera to be delayed for about a second in order for the animation to finish. The camera is a part of the score bug via the multiview function. I've tried triggers to delay it coming in, but nothing has worked. I know I could bring the camera in as another overlay, but during the game I have other things going on with all of the overlays - so I do not want to use an overlay just for this purpose. Any ideas?


have you tried "video delay" input ?

also a camera input has a (in advanced) delay setting
dmwkr  
#3 Posted : Friday, September 12, 2025 9:47:23 AM(UTC)
dmwkr

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Originally Posted by: Wade Go to Quoted Post
This is a live sport setting - I have an animated score bug. I am adding the clock via a camera shooting the scoreboard. (The company is not willing to spend money on anything else) I need the camera to be delayed for about a second in order for the animation to finish. The camera is a part of the score bug via the multiview function. I've tried triggers to delay it coming in, but nothing has worked. I know I could bring the camera in as another overlay, but during the game I have other things going on with all of the overlays - so I do not want to use an overlay just for this purpose. Any ideas?


This will work with a delay in an OnOverlayIn trigger on the scorebug input and the LayerOn function (combined with OnOverlayOut and LayerOff). What have you tried so far?
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