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Joined: 3/26/2020(UTC) Posts: 19 Location: Utah Was thanked: 1 time(s) in 1 post(s)
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I know that per the spec of vMix, intputs do not automatically play in anything other than the main mix. However, I need this to happen. I've tried using a script unsuccesfully:
API.Function("Restart",Input:=0, Mix:=1) API.Function("Play",Input:=0, Mix:=1) API.Function("Cut",Input:=0, Mix:=1)
When I do this, the only line that actually executes is the last one.. The Restart and Play are ignored.
Any ideas for a workaround? I was thinking if maybe there's a way to find the reference to the input in the preview and then start it directly?
IE: dim MyInput = Input.Find("Preview of Mix2) API.Function("Play",MyInput)
Would something like that work?
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Rank: Member
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Joined: 3/26/2020(UTC) Posts: 19 Location: Utah Was thanked: 1 time(s) in 1 post(s)
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OK I've come up with this as a solution. It works but it seems REALLY clunky. Is there a better way? Quote:'Get preview input dim xml as string = API.XML() dim x as new system.xml.xmldocument x.loadxml(xml)
dim mix = x.SelectNodes("//mix") dim previewInput = mix(0).ChildNodes(0).InnerXml
Api.Function("Restart", previewInput) sleep(100) 'prevents screen flash Api.Function("Play", previewInput) API.Function("Cut",Input:=0, Mix:=1)
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Joined: 12/27/2012(UTC) Posts: 5,221 Location: Belgium Thanks: 293 times Was thanked: 955 time(s) in 790 post(s)
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There is no way around it , Restart and play has to be instructed on the inputs themselves
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Rank: Member
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Joined: 3/26/2020(UTC) Posts: 19 Location: Utah Was thanked: 1 time(s) in 1 post(s)
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Originally Posted by: doggy There is no way around it , Restart and play has to be instructed on the inputs themselves Wow. OK. I get why they turned that off by default, to prevent confusion. But there really should be a way to enable it if you know you want to do that. Making a work around turned 3 lines of code into 9. It works. Not pretty, but it's functional at least
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Rank: Advanced Member
Groups: Registered
Joined: 12/27/2012(UTC) Posts: 5,221 Location: Belgium Thanks: 293 times Was thanked: 955 time(s) in 790 post(s)
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Originally Posted by: fatty Originally Posted by: doggy There is no way around it , Restart and play has to be instructed on the inputs themselves Wow. OK. I get why they turned that off by default, to prevent confusion. But there really should be a way to enable it if you know you want to do that. Making a work around turned 3 lines of code into 9. It works. Not pretty, but it's functional at least You already worked out a way ;-) 3 or 9 lines of code , how many times do you have to type them all? (copy/paste?)
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