logo

Live Production Software Forums


Welcome Guest! To enable all features please Login or Register.

Notification

Icon
Error

Options
Go to last post Go to first unread
Plamen  
#1 Posted : Saturday, September 12, 2020 3:54:02 AM(UTC)
Plamen

Rank: Member

Groups: Registered
Joined: 12/14/2019(UTC)
Posts: 23
United States
Location: Atlanta

Hello all,

I am integrating some stinger transitions into a show and they were originally delivered as MOVs. Obviously I needed to convert this to a PNG sequence, but when I compared the usage of the 2 inputs, the MOV added about 3% of GPU Memory usage and the PNG sequence added about 10% GPU Memory usage?

Does this GPU Memory usage check out from what you all have seen? My instinct tells me that a PNG sequence should use less power than an MOV because it does not need to be decoded.

Thanks!
Vince Beck  
#2 Posted : Sunday, September 13, 2020 12:41:42 PM(UTC)
Vince Beck

Rank: Advanced Member

Groups: Registered
Joined: 7/28/2019(UTC)
Posts: 351
United States
Location: Santa Rosa

Thanks: 1 times
Was thanked: 53 time(s) in 51 post(s)
PNG sequence should defintely use less processing. In fact I even use 10 second sequences for background animations on PIPs VS Video files for that very reason. The processing you are seeing may be temporary when the file is first read.

It also depends on the GPU and processor used.
mikebrown  
#3 Posted : Wednesday, September 16, 2020 4:08:54 AM(UTC)
mikebrown

Rank: Newbie

Groups: Registered
Joined: 4/19/2020(UTC)
Posts: 7
United States
Location: Minneapolis

Thanks: 1 times
Originally Posted by: Vince Beck Go to Quoted Post
PNG sequence should defintely use less processing. In fact I even use 10 second sequences for background animations on PIPs VS Video files for that very reason. The processing you are seeing may be temporary when the file is first read.

It also depends on the GPU and processor used.


It seems like this would be the case, but in my experience image sequence inputs take up DRASTICALLY more GPU memory than MOV's. I've seen this behavior across several vMix installations/hardward.
Kelvin  
#4 Posted : Wednesday, September 16, 2020 4:15:42 AM(UTC)
Kelvin

Rank: Advanced Member

Groups: Registered
Joined: 2/9/2013(UTC)
Posts: 261
Location: Katy, Texas

Was thanked: 37 time(s) in 37 post(s)
I'm pretty sure PNG sequences are preloaded into GPU Memory. That's why you are seeing an uptick in the GPU Memory usage. This way, they are ready to go and use very little processing power when played.
Users browsing this topic
Guest
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.