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Several Countdown supported per title when using OnCountdownComplete
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Joined: 7/31/2016(UTC) Posts: 69 Thanks: 12 times Was thanked: 2 time(s) in 2 post(s)
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I will do my best to give you an example. Namely, I do something about handball, more about exclusion, so I have 3 variables that are excluded when they reach zero. So this is an example of a problem in vmix. Look. We have three variables Time1, Time2 and Time3. (I did that in GT Designer) Time1 is initially 10 sec, Time2 20 sec, Time3 30 sec. With a space I start the countdown to zero. When each reaches its zero, it should disappear one by one. I did this via the trigger option. However, the problem is that when the first Time1 reaches zero all the others are also deleted (OnCountdownComplete, Function = Title> SetTextVisibleOff) for all three but only when they reach zero. I hope I explained it well. look at the pictures First: Time1=10, Time2=20, Time3=30 vmix1problem.jpg (136kb) downloaded 0 time(s).Second: Press Space for countdown- Now is Time1=05, Time2=15,Time3=25 vmix2problem.jpg (136kb) downloaded 0 time(s).Now: vmix3problem.jpg (139kb) downloaded 0 time(s).Look after this sec, all hide. Not only Time1 but Time2 and Time3 vmix4problem.jpg (137kb) downloaded 0 time(s).look Trigger in input proba.gtzip vmix5problem.jpg (162kb) downloaded 1 time(s). vmix6problem.jpg (160kb) downloaded 0 time(s). vmix7problem.jpg (161kb) downloaded 2 time(s).I think it would be good to separate in some way in the trigger OnCountDownComplete for all Time1, Time2, Time3 not at once. I hope you understand and that I have described the problem well
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Rank: Advanced Member
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Joined: 12/27/2012(UTC) Posts: 5,221 Location: Belgium Thanks: 293 times Was thanked: 955 time(s) in 790 post(s)
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Until this is implemented
use a script where you can check and manipulate each individual textblock based on each individual countdown value
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Rank: Advanced Member
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Joined: 3/7/2012(UTC) Posts: 2,636 Location: Canada Thanks: 33 times Was thanked: 506 time(s) in 475 post(s)
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@ Hall3008
I think the issue is that the “OnCountdownCompleted” Trigger function is not able to distinguish which countdown is the “target” countdown to use and so the first “completed” timer will “Trigger” all “OnCountdownCompleted“ functions in the list.
An alternate solution to doggy’s check script (for those that do not have VMix 4K or Pro) is to set up individual countdown timers that each “Trigger” of their own accord.
Ice
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Several Countdown supported per title when using OnCountdownComplete
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