Rank: Advanced Member
Groups: Registered
Joined: 7/31/2016(UTC) Posts: 69 Thanks: 12 times Was thanked: 2 time(s) in 2 post(s)
|
Hello everyone. Penalty in handball???? Help me please :) penalty.jpg (257kb) downloaded 6 time(s).I know maybe this topic is a little older, but I've only faced it now, and I have a very important game to hold. Vmix, 4 cameras and a variety of dodging stuff. It's about handball, and I'm all set with the keys but I'm having a problem with the player's exclusion. If we have 2 or 3 switches on both sides, there is a problem. As one exclusion passes after 2 minutes, this icon should be scratched and the others will remain until it expires in their 2 minutes. I saw that Siroki had fun with that and the rest, so he could have some help. I started to work in the UTC program, and I believe there is somebody about to solve it.
|
|
|
|
Rank: Advanced Member
Groups: Registered
Joined: 3/20/2014(UTC) Posts: 2,721 Location: Bordeaux, France Thanks: 243 times Was thanked: 794 time(s) in 589 post(s)
|
Both vMix and UTC allow to trigger "something" at the end of a countdown Check this vMix Countdown timer trigger video tutorial With UTC, you can find the solution in my tutorials here : https://forums.vmix.com/....aspx?g=posts&t=9393I showed how to have an action executed when a countdown is over Guillaume
|
1 user thanked DWAM for this useful post.
|
|
|
Rank: Advanced Member
Groups: Registered
Joined: 10/10/2015(UTC) Posts: 322 Location: Siroki Brijeg Thanks: 8 times Was thanked: 27 time(s) in 24 post(s)
|
Hi, I manage to set everything in UTC for 2min suspension. Three times for both teams. Start main timer, when there are 2minutes susp I just put on first +2min, start timer and start two minutes. After that every stop/pause of main timer stops 2minutes timer/timers. When 2 minutes is over the countdown goes away from screen. Two minutes are set over MultiView. Looks nice. If you need help I can connect with TW and set it up for you. Just let me know or write on my email: live@hercegovinalive.com
|
|
|
|
Rank: Advanced Member
Groups: Registered
Joined: 2/18/2019(UTC) Posts: 54 Thanks: 5 times Was thanked: 2 time(s) in 2 post(s)
|
WOW... 1st half, 11min played, guest leads 23-45, what a game ;)
Joking aside...
MY problem and MY question is: If you have 3 suspensions for one team, and the first one ends and disappear... do the 2 remaining suspension timers slide inwards to the main scoreboard, or do they stay where they are?
|
|
|
|
Rank: Advanced Member
Groups: Registered
Joined: 12/27/2012(UTC) Posts: 5,216 Location: Belgium Thanks: 291 times Was thanked: 955 time(s) in 790 post(s)
|
Originally Posted by: burie If you have 3 suspensions for one team, and the first one ends and disappear... do the 2 remaining suspension timers slide inwards to the main scoreboard, or do they stay where they are?
Interesting question. Might be wrong but i gather based on the description mentioning multiview for the penalties each individual layer just "disappears" when becoming 0 leaving a gap if there are 2 or more A GT title could let disappear one timer to with bounding and emptying the text box but that also would leave the next 2 o their location But it think triggering a script could do the trick moving them by poling the API xml and/or calculate/change the Panx position accordingly for each individual penalty textbox multiview layer Not familiar with Handball in regards to scoring , how clear or confusing are suspension timers when they would move ? could also be a xaml title with some clever textboxing (all or not with animation) based on content binding or values
|
|
|
|
Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.
Important Information:
The vMix Forums uses cookies. By continuing to browse this site, you are agreeing to our use of cookies.
More Details
Close