logo

Live Production Software Forums


Welcome Guest! To enable all features please Login or Register.

Notification

Icon
Error

Options
Go to last post Go to first unread
TracyPeterson  
#1 Posted : Friday, April 20, 2018 11:31:25 PM(UTC)
TracyPeterson

Rank: Member

Groups: Registered
Joined: 11/4/2017(UTC)
Posts: 15
Location: Las Vegas

Thanks: 1 times
Hey all,

I'm trying to mask two cameras four different ways to include as closeups of individuals.

Imagine two twoshots two people on the left two on the right. Two cameras one for each two people.

Then I want to use them as an overlay, in hexagonal windows, one in each corner. There's plenty of overlays on a multiview so I was going to do that here.

The problem is how to get two different masked versions of each camera AND have the fullscreen camera to cut to as well. VMix seems to only want to let me mask the original camera, which is not great, since every other use of the camera is now masked. I lose my fullscreen shot. I can use it as a layer in a multivew but then the camera loses the mask. It's weird, the mask just doesn't seem to exist.

So two options it seems like:

can I create a virtual version of the camera to mask? I could do this four times for each of the guests.

do I need to input more than one copy of the camera to be masked, one each?

why aren't the masks applying to the multiview?
DWAM  
#2 Posted : Saturday, April 21, 2018 7:15:04 AM(UTC)
DWAM

Rank: Advanced Member

Groups: Registered
Joined: 3/20/2014(UTC)
Posts: 2,721
Man
France
Location: Bordeaux, France

Thanks: 243 times
Was thanked: 794 time(s) in 589 post(s)
Hi Tracy

Your first suggestion is what I usually do, that is create virtual inputs for each input I want to use Key/Fill with.
Quite a lot of work but it works very well.

Another option that might suit you depending on your design is to use a background image for your multiview and to create "shaped holes" in it (with alpha transparency)
Then load in your blank multiview input the 2 cameras as overlay 1 and 2
Add the back ground as overlay #3
And finally add the main cam on top of that

Got the idea ?
It's much easier to build but does not always fit to the design concept...

Hope this helps... Let us know...

Guillaume
TracyPeterson  
#3 Posted : Tuesday, April 24, 2018 6:29:58 PM(UTC)
TracyPeterson

Rank: Member

Groups: Registered
Joined: 11/4/2017(UTC)
Posts: 15
Location: Las Vegas

Thanks: 1 times
How do you make virtual inputs?

I was struggling with applying a shape key because the key only applies to the main layer and not to the multilayer portion of an input.

I'd like very much for this to work, you say you have this working? Like to make a hexagonal key for instance?

T
DWAM  
#4 Posted : Wednesday, April 25, 2018 3:35:34 AM(UTC)
DWAM

Rank: Advanced Member

Groups: Registered
Joined: 3/20/2014(UTC)
Posts: 2,721
Man
France
Location: Bordeaux, France

Thanks: 243 times
Was thanked: 794 time(s) in 589 post(s)
Quote:
How do you make virtual inputs?

Using the "create virtual input" button ! ;o)
https://www.vmix.com/hel...nputSettingsGeneral.html

Quote:
I was struggling with applying a shape key because the key only applies to the main layer and not to the multilayer portion of an input.

Yep that's the way it works!
Prepare your key/fill inputs individually. Then build your multiview.

Quote:
I'd like very much for this to work, you say you have this working? Like to make a hexagonal key for instance?

Yep, it works perfectly with any shape you want, even with blur effects

This is advanced use... Read the documentation carefully

Guillaume

Users browsing this topic
Guest (2)
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.