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IR - A/B Channel adjustments and optimisation
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Joined: 8/2/2013(UTC) Posts: 462
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Here are ssome things that are still missing in the new IR to have the most flexible workflows possible:
1. highlight active channel(s) with a indicator around the monitor windows (already mentioned in a previous post) 2. make it possible to create an event by pressing "mark out" first (already mentioned in a previous post) 3. there is no shortcut for "swap cameras between A and B" 4. there need to be more transition options than just a simple cut 5. there also needs to be a "automatically play with transition" option between A and B 6. channel control needs to stay with the "active" channel/active channel needs to be swapped as well 7. ability to uncheck all camera angles to choose the camera angles by just clicking on the A or B camera angle buttons.
Advanced/professional Workflow would be like this for example:
Events happens -> "Mark Out" -> Scroll back to the desired In Point and "Mark In" -> choose camera angle for Channel A -> Playback Channel A -> go to Channel B -> choose camera angle for Channel B and find the right in point -> wait until camera angle from channel A is finished and then swap/cut/fade/auto to channel B with different camera angle
The great thing about it is, that this way a completely professional and fast workflow would be possible and afterwards you could always create cliplists/playlists/highlight reels in a different event folder and then check the camera angles you want to have and copy the events etc. to make a playlists for intermissions or the end of the game.
Btw: I was working with the X-Keys Replay controller and I am still looking to find the perfect setup for it. Will share it when the new replay system is finished and me shortcut/button configuration setup is also done.
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2 users thanked Rinsky for this useful post.
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Joined: 3/12/2015(UTC) Posts: 482 Location: Kansas City, MO USA Thanks: 151 times Was thanked: 75 time(s) in 57 post(s)
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Joined: 11/28/2015(UTC) Posts: 184
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+1
absolutely necessary for a professional workflow in fast-paced sports productions!
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Joined: 11/9/2013(UTC) Posts: 78 Location: Berlin
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Originally Posted by: Rinsky 2. make it possible to create an event by pressing "mark out" first (already mentioned in a previous post) This is already possible. Simply create "MarkIn", go backwards and create "MarkOut". vMix will automatically swap the two points and create your clip.
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1 user thanked krassesPferd for this useful post.
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Joined: 5/20/2015(UTC) Posts: 493 Location: Copenhagen, Denmark Thanks: 389 times Was thanked: 100 time(s) in 79 post(s)
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