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Thanks so much!!!! Now it is working. I used this code: Code:dim x as integer=255
for i as integer = 0 to 255
API.Function("SetAlpha",Input:=2,Value:=x)
x=x-1
sleep(4)
next
Just for anyone that needs a script that fades in/out an input.
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Try ;-) Code:for i as integer = 255 to 0 step -1
console.writeline(i.tostring)
next
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MIX inputs <> regular input controlCode:' TheInput is the name of the input within quotes, its number without quotes or a variable holding that name or number
' Mix related
' place TheInput in the Mix2 Preview
API.Function("PreviewInput",Input:= TheInput,Mix:=1)
' place TheInput in the Mix2 Output
API.Function("ActiveInput",Input:= TheInput,Mix:=1)
' Do a transition in Mix2
API.Function("Fly",Input:=0,Mix:=1)
' General
' Put an input in the preview
API.Function("PreviewInput",Input:=TheInput)
' Put an input in the Output
API.Function("ActiveInput",Input:=TheInput)
' Transition the preview to output
API.Function("Slide",Input:=0)
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I had an issue where I needed to convert for the API XML Volume attribute of an input to the Mixer Fader Volume for that input. The two Volume values are not the same thing, so some work was required to get between them: Code:dim x as new system.xml.xmldocument ' Create the XML document to parse
x.loadxml(API.XML()) ' Load the API into the XML document. For a visual, see http://127.0.0.1:8088/api
' Get the current Volume attribute value from the input (input 1 in this case)
dim xmlVolume As Double = x.SelectSingleNode("//input[@number='1']/@volume").Value
xmlVolume = xmlVolume / 100' I think this is actually Amplitude, not Volume. Amplitude is expected to be a normalized (0-1) value in the formula, which is not how the XML treats it
dim faderVolume As Integer = cint((xmlVolume ^ 0.25) * 100) ' Formula: Volume = (Amplitude ^ 0.25) * 100
The formula came from: https://www.vmix.com/knowledgebase/article.aspx/144/vmix-api-audio-levelsI hope this helps! Chad
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Its sometimes a bit confusing /tricky to find the proper xpath for getting specific data from an XML file be it for within a script or in the XML datasource manager A few helpful links that can generate an xpath for you. Mind you one might have to tweak the results a bit depending if one uses it for within a script or a datasource Manager http://xmltoolbox.appspot.com/xpath_generator.html (will give a result based on a selection) https://www.easycodeforall.com/XPathUtility.jsp (will give a whole list of potential xpaths, has a few more goodies as well)
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5 users thanked doggy for this useful post.
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Hey All. Long time listener, first time caller.
Before I go too far down the rabbit hole, I just wanted to check if this was even possible.
Can a script change the audio assignment to an output?
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Quote:Can a script change the audio assignment to an output? Scripts can do anything there is an API command for
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Is there a way to get the production clock event start time and the countdown from it?
I'm trying to write a script that will look at the length of a pre-show video and calculate the time to start the video so that the video ends at the event start time. The length changes every show so it isn't consistent. I have everything working but right now I have to manually edit the script and put in my start time which is not a big deal for me. However, I'm trying to make this as easy as possible for other operators and using the production clock would be ideal. If someone could supply what the code would be of getting the start time that would be great (countdown would be useful for other uses).
Thank you for the support, I've learned a lot just by reading this thread and hacking together multiple scripts to fit my needs.
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Originally Posted by: Pyrrhus Is there a way to get the production clock event start time and the countdown from it?
What about using a title's "countdown to time"
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***SEE EDIT BELOW***Originally Posted by: doggy Originally Posted by: Pyrrhus Is there a way to get the production clock event start time and the countdown from it?
What about using a title's "countdown to time" I feel dumb, Of course just setup a title with the time I want. I also didn't know there was a countdown to time. I think i'm missing something in the syntax though. So If I create a title with the input called TimetoStart with "08:00:00" as the text would I put this to store the value? Code:dim content as string = Input.Find("TimetoStart").Text("TextBlockName.Text")
When I do console.writeline(content) nothing is displayed in the console. Btw doggy, thanks for all the stuff you've posted. I've been copying and modifying a lot of your stuff for my own needs. ****EDIT****
I figured it out, I see that in the title editor it gives you the name of the field. In my case it's called Title so this would be my code. Hopefully if someone else gets stuck they can see this. Code:dim content as string = Input.Find("TextHD.xaml").Text("Title")
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Totaling values from multiple GT Titles textboxesCode:Dim one as integer = Convert.toInt32(Input.Find("Tally.gtzip").Text("One.Text"))
Dim Two as integer = Convert.toInt32(Input.Find("Tally.gtzip").Text("Two.Text"))
API.Function("SetText",Input:="Tally.gtzip",SelectedName:="Total.Text",Value:=(One + Two).tostring)
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I am glad to find this post...as a real dummy to scripting, I am looking for help......
I have a scoreboard with different players, and I have the scores of each player advancing correctly....What I want is a script to total these scores in real time to show the total for that team as the players scores advances....I just don't have a clue of what to do.....(e.g. Player A:=20, Player B:=10 Total Score: =30, and advances as the score for each player changes...)
thanks in advance.....
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Originally Posted by: Joeboe I am glad to find this post...as a real dummy to scripting, I am looking for help......
I have a scoreboard with different players, and I have the scores of each player advancing correctly....What I want is a script to total these scores in real time to show the total for that team as the players scores advances....I just don't have a clue of what to do.....(e.g. Player A:=20, Player B:=10 Total Score: =30, and advances as the score for each player changes...)
thanks in advance..... You're glad but you didn't read any of it ! Maybe check the post just before yours !
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I saw that after I posted...was pointed to it on the facebook post....but now I can not get the scores to work.....
I am getting issues adding the code....I tried adding the scrip to vMix but keep getting an error ( Error Line 4: BC30451: Name 'TEAM' is not declared...I tried changing things but nothing is happening...the error is still there, and sometimes it changer to different errors
The word 'TEAM' is part of the name for the area where I want the Total to be....I labeled it as TEAM SCORE, but I get an error
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Rank: Advanced Member
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Joined: 12/27/2012(UTC) Posts: 5,188 Location: Belgium Thanks: 288 times Was thanked: 947 time(s) in 782 post(s)
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Originally Posted by: Joeboe I saw that after I posted...was pointed to it on the facebook post....but now I can not get the scores to work.....
I am getting issues adding the code....I tried adding the scrip to vMix but keep getting an error ( Error Line 4: BC30451: Name 'TEAM' is not declared...I tried changing things but nothing is happening...the error is still there, and sometimes it changer to different errors
The word 'TEAM' is part of the name for the area where I want the Total to be....I labeled it as TEAM SCORE, but I get an error is what happens when you don't follow instructions even after been given working title template and script. Case closed for those interested https://www.dropbox.com/...4c1/Crickettest.zip?dl=0Added:
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Writing a timestamps to file for a recording (triggered by shortcut) Credit to Elgarf ( https://forums.vmix.com/...-Marker-Hotkey#post81271 ) Code:'Text file for time marks
dim FILENAME = "D:\out.txt"
'Get recording duration
dim xml = API.XML()
dim x as new system.xml.xmldocument
x.loadxml(xml)
dim Duration = integer.parse((x.SelectSingleNode("//recording/@duration").Value))
dim Second = math.floor(Duration mod 60)
dim Minute = math.floor((Duration / 60) mod 60)
dim Hour = math.floor((Duration / (60 * 60)) mod 60)
'Write recording duration to file
System.IO.File.AppendAllText(filename, string.format("{0:00}:{1:00}:{2:00}"&Environment.NewLine, Hour, Minute, Second))
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is it possible via API to change virtual PTZ speed ? in shortcuts it shows options for direction, zoom and start/stop but nothing to control speed.. im wondering if there is some other way of accessing speed control via scripts though ?
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Originally Posted by: mtone is it possible via API to change virtual PTZ speed ? in shortcuts it shows options for direction, zoom and start/stop but nothing to control speed.. im wondering if there is some other way of accessing speed control via scripts though ? ptzspeed.JPG (53kb) downloaded 9 time(s).
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i did see that setting but is there a way for this to be controlled via a script that dynamically changes the speed of the virtual PTZ ? for example... i want to move the joystick right and instead of it moving at 100% speed right away i want it to ramp up the speed from 0-100% over a short period of time (around 1 second).. then when i let go of the joystick id like it to ease back down slowly to a stop.. same with zoom in and out, id like to ease in and out of the desired speeds instead of being at maximum immediately when you move the controller.
is this possible with scripting somehow ? Im a novice in that department, but if this example is possible id like to try and work it out..
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Rank: Advanced Member
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Joined: 12/27/2012(UTC) Posts: 5,188 Location: Belgium Thanks: 288 times Was thanked: 947 time(s) in 782 post(s)
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Originally Posted by: mtone i did see that setting but is there a way for this to be controlled via a script that dynamically changes the speed of the virtual PTZ ? for example... i want to move the joystick right and instead of it moving at 100% speed right away i want it to ramp up the speed from 0-100% over a short period of time (around 1 second).. then when i let go of the joystick id like it to ease back down slowly to a stop.. same with zoom in and out, id like to ease in and out of the desired speeds instead of being at maximum immediately when you move the controller.
is this possible with scripting somehow ? Im a novice in that department, but if this example is possible id like to try and work it out.. Let us know how it works out Do some research on how that works with hardware
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