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richardgatarski  
#481 Posted : Monday, January 22, 2024 9:43:48 PM(UTC)
richardgatarski

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Hi,
I would like to have a script read some custom settings stored in a .txt file stored in the same folder as the .vmix and .config files (that contains the script). Whereas when Presets are opened vMix defaults to search for unfound files used for Inputs in that folder, I guess that there is no way to get the filePath to it in a vMix script? Please tell me that I am wrong...

Side note, here is what ChatGPT offered me as the solution for parsing the content of the .txt file. Just had to remove the the Imports, Module, and Sub stuff and the script worked.

Quote:
Imports System.IO

Module Module1
Sub Main()
' Define your variables
Dim varA As String
Dim varB As String
Dim varC As String

' Specify the path to your .txt file
Dim filePath As String = "path\to\your\file.txt"

' Read all lines from the file
Dim lines() As String = File.ReadAllLines(filePath)

' Process each line
For Each line As String In lines
' Split the line into variable name and value
Dim parts() As String = line.Split("="c)

' Check if the line is formatted correctly
If parts.Length = 2 Then
Dim variableName As String = parts(0).Trim()
Dim variableValue As String = parts(1).Trim()

' Assign the value to the corresponding variable
Select Case variableName
Case "varA"
varA = variableValue
Case "varB"
varB = variableValue
Case "varC"
varC = variableValue
' Add more cases for other variables if needed
End Select
Else
' Handle lines with incorrect format
Console.WriteLine("Error: Line has incorrect format - " & line)
End If
Next

' Now, your variables varA, varB, and varC should have the values from the file
Console.WriteLine("varA: " & varA)
Console.WriteLine("varB: " & varB)
Console.WriteLine("varC: " & varC)

' Optionally, you can do further processing or display the values as needed

Console.ReadLine() ' Keep console window open (press Enter to close)
End Sub
End Module



doggy  
#482 Posted : Monday, January 22, 2024 11:27:24 PM(UTC)
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Originally Posted by: richardgatarski Go to Quoted Post
Hi,
I would like to have a script read some custom settings stored in a .txt file stored in the same folder as the .vmix and .config files (that contains the script).


the folder location of the loaded preset file can be found in the current API.XML
For the location of scripts it depends if the scripts are local or general (within preset or config file)
For the config file itself it is dependant on the version of vMix installed

Quote:

Whereas when Presets are opened vMix defaults to search for unfound files used for Inputs in that folder, I guess that there is no way to get the filePath to it in a vMix script? Please tell me that I am wrong...


? for the location of where they are supposed to be (yes they are in the presetfile)

Code:
Dim FileReader As System.IO.StreamReader
Dim InputLine As String

FileReader = System.IO.File.OpenText("d:/realine.txt")
InputLine = FileReader.ReadLine()
Do Until InputLine is Nothing
     Console.WriteLine(InputLine)
     
     'can do content of line manipulation here      

     InputLine = FileReader.ReadLine()
Loop
richardgatarski  
#483 Posted : Tuesday, January 23, 2024 1:14:31 AM(UTC)
richardgatarski

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Originally Posted by: doggy Go to Quoted Post
the folder location of the loaded preset file can be found in the current API.XML

Aarg! You got me there. When I tried I did not load a Preset, I just created a new one without saving it. I think that will make me an advanced member of Streaming Idiots...
Thanks though doggy!

doggy  
#484 Posted : Tuesday, January 23, 2024 2:26:27 AM(UTC)
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Originally Posted by: richardgatarski Go to Quoted Post
Originally Posted by: doggy Go to Quoted Post
the folder location of the loaded preset file can be found in the current API.XML

Aarg! You got me there. When I tried I did not load a Preset, I just created a new one without saving it. I think that will make me an advanced member of Streaming Idiots...
Thanks though doggy!



LOL
There is always the last.vmix preset that is automatically updated ;-) (every minute)
Gary2theO  
#485 Posted : Thursday, January 25, 2024 7:10:40 AM(UTC)
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Originally Posted by: doggy Go to Quoted Post
Auto Play/Audio with Mix transitions

For clearly stated reasons Mix transitions do not follow the general input rules of autoplay and audio.
In the latest vMix video Tim gives some options using shortcuts and triggers.

Here is another option example:
There is no check to see if the Mix is in Output, in overlay or part of a multiview or even check on multiple Mix inputs in this script but are easely added if so needed. Am sure you can figure it out how to add ;-)
And yes there will be a slight action delay if one uses other transitions than Cut in the Mix (obviously)

This an auto variation of https://forums.vmix.com/...ng-for-Dummies#post97309

Code:

dim MixNumber as string = "2"
dim oldactive as string = ""
dim Mactive as string = ""
dim Mpreview as string = "" 
dim x as new system.xml.xmldocument

do while true
  x.loadxml(API.XML())

  Mactive = (x.SelectSingleNode("//mix[@number='" & MixNumber & "']/active/text()").InnerText)
  Mpreview = (x.SelectSingleNode("//mix[@number='" & MixNumber & "']/preview/text()").InnerText)

  if oldactive <> Mactive then
    API.Function("Play",Input:=Mactive)
    API.Function("AudioOn",Input:=Mactive)
    API.Function("Pause",Input:=Mpreview)
    API.Function("AudioOff",Input:=Mpreview)
    oldactive = Mactive
  end if

loop


Looking for some help with this script. I am using it to control the audio in Mix2 for when I am doing some PiP stuff. The script itself works great but my only issue is that the audio of the active input gets turned off when I transistion in my PiP input. I know that's because the input itself is transitioning out. As I switch through different inputs, the audio of the selected input it turned on, it's really that initial transition to Mix2 that is my issue. Is there something I am missing or is there another shortcut that I need to create in order to keep the audio on?

For example...

Camera 1 is the active input, audio is ON, and I want to transition to my PiP with camera 1. I transition in PiP input with camera 1 in mix2, audio on camera 1 turns OFF. When I transition to camera 2 in mix2, camera 2 audio turns ON. As I continue to switch through inputs the audio of the active input turns ON, as the script tells it to do.

I just need that initial transition to keep the audio ON.

Any help would be greatly appreciated.
Locke  
#486 Posted : Friday, January 26, 2024 12:52:22 AM(UTC)
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Hey everyone,

after studying this thread for hours and writing a few scripts by my own I came to the point where I can't find a solution
for my problem.

I want to know, which page of a title-input is active. I already figured out how to open a page
Code:
API.Function("TitleBeginAnimation", Input:= "Scoreboard", Value := "Page2")


or alternatively:
Code:
API.Function("SelectIndex", Input:= "Scoreboard", Value := "2")


but I am wondering how to find the active page. I need this to call a specific page under specific circumstances.
In my case (it's for a tennis preset): while the first set show page 1, while the second set show page 2 and so on.

Since I won't use it by myself but give the preset to external users, it has to be easy to handle and nearly unbreakable.
That's why I don't want to use an additional Text as a counter, which I could call in the method.

Any answers would be greatly appreciated!
doggy  
#487 Posted : Friday, January 26, 2024 2:58:59 AM(UTC)
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Originally Posted by: Locke Go to Quoted Post
Hey everyone,

after studying this thread for hours and writing a few scripts by my own I came to the point where I can't find a solution
for my problem.

I want to know, which page of a title-input is active.

Any answers would be greatly appreciated!


There is no reference (API XML) that lets you know which page is currently active.
You will have to create your own reference system . could use setting a dynamic value based on the page you called for and do a test (vb.net) on it

Quote:
Since I won't use it by myself but give the preset to external users, it has to be easy to handle and nearly unbreakable.
That's why I don't want to use an additional Text as a counter, which I could call in the method.


vMix scripts are always accesible so unbreakable is not an option (unless one creates an external app )
How breakable a script is during use depends on how well a script is designed/written including failsafe tests, error catching etc and catering for any possible misuse (ie testing for any possible scenario)
doggy  
#488 Posted : Friday, January 26, 2024 3:02:09 AM(UTC)
doggy

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Originally Posted by: Gary2theO Go to Quoted Post


Looking for some help with this script. I am using it to control the audio in Mix2 for when I am doing some PiP stuff. The script itself works great but my only issue is that the audio of the active input gets turned off when I transistion in my PiP input. I know that's because the input itself is transitioning out. As I switch through different inputs, the audio of the selected input it turned on, it's really that initial transition to Mix2 that is my issue. Is there something I am missing or is there another shortcut that I need to create in order to keep the audio on?

For example...

Camera 1 is the active input, audio is ON, and I want to transition to my PiP with camera 1. I transition in PiP input with camera 1 in mix2, audio on camera 1 turns OFF. When I transition to camera 2 in mix2, camera 2 audio turns ON. As I continue to switch through inputs the audio of the active input turns ON, as the script tells it to do.

I just need that initial transition to keep the audio ON.

Any help would be greatly appreciated.


what are your automatic audio settings of your active input ?
Gary2theO  
#489 Posted : Friday, January 26, 2024 3:28:52 AM(UTC)
Gary2theO

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Location: Wisconsin

Originally Posted by: doggy Go to Quoted Post
Originally Posted by: Gary2theO Go to Quoted Post


Looking for some help with this script. I am using it to control the audio in Mix2 for when I am doing some PiP stuff. The script itself works great but my only issue is that the audio of the active input gets turned off when I transistion in my PiP input. I know that's because the input itself is transitioning out. As I switch through different inputs, the audio of the selected input it turned on, it's really that initial transition to Mix2 that is my issue. Is there something I am missing or is there another shortcut that I need to create in order to keep the audio on?

For example...

Camera 1 is the active input, audio is ON, and I want to transition to my PiP with camera 1. I transition in PiP input with camera 1 in mix2, audio on camera 1 turns OFF. When I transition to camera 2 in mix2, camera 2 audio turns ON. As I continue to switch through inputs the audio of the active input turns ON, as the script tells it to do.

I just need that initial transition to keep the audio ON.

Any help would be greatly appreciated.


what are your automatic audio settings of your active input ?


All my inputs are set to auto mix.
doggy  
#490 Posted : Friday, January 26, 2024 3:51:11 AM(UTC)
doggy

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Originally Posted by: Gary2theO Go to Quoted Post
Originally Posted by: doggy Go to Quoted Post
Originally Posted by: Gary2theO Go to Quoted Post


Looking for some help with this script. I am using it to control the audio in Mix2 for when I am doing some PiP stuff. The script itself works great but my only issue is that the audio of the active input gets turned off when I transistion in my PiP input. I know that's because the input itself is transitioning out. As I switch through different inputs, the audio of the selected input it turned on, it's really that initial transition to Mix2 that is my issue. Is there something I am missing or is there another shortcut that I need to create in order to keep the audio on?

For example...

Camera 1 is the active input, audio is ON, and I want to transition to my PiP with camera 1. I transition in PiP input with camera 1 in mix2, audio on camera 1 turns OFF. When I transition to camera 2 in mix2, camera 2 audio turns ON. As I continue to switch through inputs the audio of the active input turns ON, as the script tells it to do.

I just need that initial transition to keep the audio ON.

Any help would be greatly appreciated.


what are your automatic audio settings of your active input ?


All my inputs are set to auto mix.


David BCS  
#491 Posted : Wednesday, January 31, 2024 10:49:25 PM(UTC)
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Hi

Is it possible to get JSON data via API with authorisation via Brearer Token?

Thanks in advance!
richardgatarski  
#492 Posted : Wednesday, January 31, 2024 10:58:32 PM(UTC)
richardgatarski

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Originally Posted by: David BCS Go to Quoted Post
Hi
Is it possible to get JSON data via API with authorisation via Brearer Token?
Thanks in advance!

Search the Feature request forum.

thanks 1 user thanked richardgatarski for this useful post.
David BCS on 1/31/2024(UTC)
doggy  
#493 Posted : Tuesday, February 6, 2024 5:58:43 PM(UTC)
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Trigger an action when a (long) transition has finished with approx remain time of transition
discussion https://forums.vmix.com/postmessage?m=112773

Its based on the transition settings on the vMix GUI, transition is called from within this script
Mind you response time in the script editor console is slower than actual say display info in the title



Code:
' One of Transitions (1-4) set in the vMix GUI
dim vTransition as string = "Merge"

dim xml as string = API.XML()
dim x as new system.xml.xmldocument
x.loadxml(xml)

'Get the duration of the transition
Dim vDuration as string = x.SelectSingleNode("//transition[@effect='" & Vtransition & "']/@duration").Value

'Input that is currently active
Dim vActive as string = x.SelectSingleNode("//active").InnerText

Dim vElapsed As TimeSpan 
Dim watch As Stopwatch = Stopwatch.StartNew()

'Execute the transition
API.Function(vTransition,duration:=vDuration )

Do While true

    xml= API.XML()
    x.loadxml(xml)
  
    If x.SelectSingleNode("//preview").InnerText = vActive 
       ' if preview becomes what was active the transition is done
       console.writeline("Done")
       API.Function("SetText",Input:=1,SelectedName:="Headline.Text" ,Value:="DONE")  
       Exit do 
    else
       ' a bit of countdon based on the transition duration (formula can be improved)
       API.Function("SetText",Input:=1,SelectedName:="Headline.Text" ,Value:=(vDuration/1000) - Math.Floor(watch.Elapsed.TotalMilliseconds/1000) ) 
       Console.WriteLine( vDuration/1000 - Math.Floor(watch.Elapsed.TotalMilliseconds/1000))
    end if
    ' sleep(100)
Loop


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