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FTL (Faster Than Light) protocol
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Joined: 8/21/2015(UTC) Posts: 324 Location: Cornwall, Ontario, Canada Thanks: 18 times Was thanked: 80 time(s) in 60 post(s)
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Please add FTL (Faster Than Light) protocol,
It offers less than a second delay from what's being encoded/displayed by the stream.
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Joined: 6/4/2013(UTC) Posts: 308 Location: Germany Thanks: 1 times Was thanked: 57 time(s) in 49 post(s)
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Please also add FTYS (Faster Than Your Shadow) protocol ;-)
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Joined: 12/27/2012(UTC) Posts: 5,219 Location: Belgium Thanks: 293 times Was thanked: 955 time(s) in 790 post(s)
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You mean stream to Mixer ? why not through OBS (apparently also restream) ?
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Joined: 7/1/2015(UTC) Posts: 1,151 Location: Houston TX Thanks: 319 times Was thanked: 263 time(s) in 233 post(s)
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Implementation of this feature is contingent upon a reliable source of Unobtainium. The most likely source would be asteroid mining.
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Joined: 8/21/2015(UTC) Posts: 324 Location: Cornwall, Ontario, Canada Thanks: 18 times Was thanked: 80 time(s) in 60 post(s)
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FTL (Faster Than Light streaming protocol) is streaming protocol that allows for sub-second video latency when streaming. FTL enables streamers to interact with their viewers in real-time, it's specifically tailored towards streams that engage viewers with interactive controls.
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Joined: 10/13/2012(UTC) Posts: 1,162 Location: Melbourne Thanks: 220 times Was thanked: 199 time(s) in 181 post(s)
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Joined: 7/1/2015(UTC) Posts: 1,151 Location: Houston TX Thanks: 319 times Was thanked: 263 time(s) in 233 post(s)
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Originally Posted by: desmar FTL (Faster Than Light streaming protocol) is streaming protocol that allows for sub-second video latency when streaming. FTL enables streamers to interact with their viewers in real-time, it's specifically tailored towards streams that engage viewers with interactive controls. Not sure about FTL, but the rest of the world calls that "Video Conferencing." That's about real-time, bi-directional communications. Most of video conference systems leverage RTP. Further, traditional VC systems use UDP transport to favor staying real-time over retransmitting lost packets.
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Rank: Advanced Member
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Joined: 7/1/2015(UTC) Posts: 1,151 Location: Houston TX Thanks: 319 times Was thanked: 263 time(s) in 233 post(s)
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Joined: 8/21/2017(UTC) Posts: 319 Location: Uk
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so the streams getting to you before the picture on the screen reaches your eyes
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