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Joined: 1/23/2013(UTC) Posts: 65 Thanks: 3 times Was thanked: 7 time(s) in 5 post(s)
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Hi all, I've noted, when animating PIP layers with the MERGE transition, that some odd scaling artifacts occur. I suspect this is because the frame scaling is being handled in a 2D math space. For instance; I have a PIP frame scaled down, positioned left of the full frame, and angled about the Z-axis in one input, and that frame rotated to another angle around the z-axis and on the right side of the full frame in a second input. When I MERGE between the two inputs, the PIP frame collapses down in the x-axis as it travels across the full frame, then expands again as it arrives at its now position. It would be good for the frame to retain its scale as it moves around, like one would expect in a 3D Cartesian space. Thanks, Michael
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Rank: Advanced Member
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Joined: 3/7/2012(UTC) Posts: 2,636 Location: Canada Thanks: 33 times Was thanked: 506 time(s) in 475 post(s)
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Rank: Advanced Member
Groups: Registered
Joined: 1/23/2013(UTC) Posts: 65 Thanks: 3 times Was thanked: 7 time(s) in 5 post(s)
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Some good threads there. It would be useful to re-invent the translation/rotation system as well. Also, allow for more refined results on the sliders.
I guess getting vMix's coordinate and rendering system matching other popular production tools like AfterEffects would be amazing. Imagine creating a flashy alpha-channel animation with PIP frames flying around and being able to import the PIP motion into vMix so the live frames fly around in perfect unison behind the alpha-keyed animation.
:-)
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Rank: Advanced Member
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Joined: 3/7/2012(UTC) Posts: 2,636 Location: Canada Thanks: 33 times Was thanked: 506 time(s) in 475 post(s)
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@ mmorlan62
Keep in mind that even AfterEffects doesn't usually render in real time, it requires some pretty powerful computing resources behind such 3D space manipulation and why such VR technology is so expensive.
Ice
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