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Tom, please add a Milliseconds mode in the Timer, this is a function that is very used in the productions that we do here in Brazil to generate interactivity, and we have to use an external clock because we do not have the option in vmix, (mm:ss:sss) Please add on 18 and 19 version tks ...
NeO
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Use fff Like {0:mm:ss:fff}
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thanks kol0, To clarify: there is already a milliseconds mode available. As text for the txtClock filed in the Timer overlay, simply write
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kol0 wrote:Use fff Like {0:mm:ss:fff} tks for the tip, but i can´t set custon time for my personal use, ex: 03:00:000 and make a shortcut for start pause and reset this timer. I need to know how the string {0: hh: mm: ss tt} works because in the help documentation it has no reference to it. add fff only make this a clock timer with miliseconds but i need it on my custon timer and in the options I have only the mm:ss I do not have mm:ss:fff any tip ? NeO
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Sort of wondering why you would milliseconds to be displayed ? Is not like you will be able to show it accurately even when function as you request would be possible. May we ask the goal ?
Ps we time in our sports to 0.001s
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doggy wrote:Sort of wondering why you would milliseconds to be displayed ? Is not like you will be able to show it accurately even when function as you request would be possible. May we ask the goal ?
Ps we time in our sports to 0.001s We work with calltv, we use the clock with seconds to create an interactivity in the program, it is important for the strategy we use in interactivity, we currently use an external program on another computer i captured via vmixcapture and inserted a layer with that timer, but the use So it becomes unfeasible since we have to start and stop the clock manually on another computer making it so bad and not functional, as vmix already has this function to add the milliseconds would be a feature, thus leaving the use of the clock more effective. NeO
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doubt the timing will be "exact" though as by the time your trigger will be processed you will not have the right exact time displayed. Lots of systems basically fake things a bit , they display a running clock but exact final timing is done separate and than just written over on the desired title.
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doggy wrote:doubt the timing will be "exact" though as by the time your trigger will be processed you will not have the right exact time displayed. Lots of systems basically fake things a bit , they display a running clock but exact final timing is done separate and than just written over on the desired title.
it´s only for visual purpose. NeO
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NeObr wrote:it´s only for visual purpose.
You can make timer video with alpha channel. And overlay it whatever you want. Control of the clock you will have as video playback. Play, pause and with "SetPosition" you can set timer to different times.
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kol0 wrote:NeObr wrote:it´s only for visual purpose.
You can make timer video with alpha channel. And overlay it whatever you want. Control of the clock you will have as video playback. Play, pause and with "SetPosition" you can set timer to different times. Really ? Are you kidding right?Being just visual does not mean being fake.
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WOWNeObr wrote:kol0 wrote:NeObr wrote:it´s only for visual purpose.
You can make timer video with alpha channel. And overlay it whatever you want. Control of the clock you will have as video playback. Play, pause and with "SetPosition" you can set timer to different times. Really ? Are you kidding right?Being just visual does not mean being fake. Unless you are importing data from a real timer it will always be sort of fake. YOu wont be able to follow milliseconds anyway so only end time will be appropriate SO either you want a real timer to measure with or as you implied yourself , "for the visual" other option : properly explain what exactly is your purpose
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doggy wrote:WOWNeObr wrote:kol0 wrote:NeObr wrote:it´s only for visual purpose.
You can make timer video with alpha channel. And overlay it whatever you want. Control of the clock you will have as video playback. Play, pause and with "SetPosition" you can set timer to different times. Really ? Are you kidding right?Being just visual does not mean being fake. Unless you are importing data from a real timer it will always be sort of fake. YOu wont be able to follow milliseconds anyway so only end time will be appropriate SO either you want a real timer to measure with or as you implied yourself , "for the visual" other option : properly explain what exactly is your purpose People, let's reformulate because I believe I was misunderstood, I want a clock with a crontometer to insert in my CG and generate an interactivity that is based on this clock, the fact of having the millesecond generates a visual impression giving more emphasis to the program, strategy of the director , I would like to have this in vmix without having to spend an external layer for this kind of extra work, since vmix comes with excellent features and this close to others is simple and very useful. NeO
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Quote:generate an interactivity that is based on this clock For me this is where I loose the understanding of the need... interactivity. guess you mean something is going to be triggered at a certain time ? fyi, i deal with racing times display and will not display 1/100 and 1/1000 during it's visual running ,just the end time (depending on the source of the timer/stopwatch itself) imo it just looks so fake in a title even with {0:mm:fff }, using an external fast one (stopwatch) in overlay at least it looks more proper
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@ NeObr In general, I agree it would be nice to have better and customizable features of the 'Timer' clock in vMix, in addition to the "TitleDesigner" overall, and for that I give it a + 1 In the meantime, I thought I would offer another 'external' workaround that may provide a possible solution to your immediate need. Prior to using vMix's Timer (or using vMix for that matter), I used to use an external app called XNoteStopwatch for my game clock needs. It's not that different from the vMix Timer, but may offer more upfront options with regards to milliseconds, certainly worth a look. Ice
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