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Stingers 1-4 OK Stinger 5-8 NG (SOLVED)
Rank: Member
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Joined: 3/10/2025(UTC) Posts: 15   Location: Loughborough
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Beta versio 29.0.0.25
I've allocate stingers in the slots 1 to 8 in the overlay menu and stinger 1-4 trigger in interface button when selected, but not stinger 5 to 8 - instead the selecting stingers 5 to 8 triggers a fade/merge
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Rank: Administration
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Joined: 1/13/2010(UTC) Posts: 5,231  Location: Gold Coast, Australia Was thanked: 4554 time(s) in 1578 post(s)
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Hi,
Could you provide some steps on how to replicate. Here is a quick test I did which seemed to work:
1. Added a GT Stinger input 2. Opened overlay settings and assigned it to Stinger 8. 3. Set one of the transition buttons in the middle of vMix to Stinger 8. 4. Pressed that button and confirmed the stinger activated between the two inputs.
Regards,
Martin vMix
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Rank: Member
Groups: Registered
Joined: 3/10/2025(UTC) Posts: 15   Location: Loughborough
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Hi Martin, Thats exactly how I configured the stingers - I have 6 stingers and they all play in stingers triggers 1 to 4 but not 5 and 6.  Stinger overlay 5.png (200kb) downloaded 21 time(s). Stinger overlay 6.png (204kb) downloaded 20 time(s).Michael
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Rank: Administration
Groups: Administrators
Joined: 1/13/2010(UTC) Posts: 5,231  Location: Gold Coast, Australia Was thanked: 4554 time(s) in 1578 post(s)
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Hi,
You will need to configure a Duration and Stinger Cut Point if you are using Image Sequences. In the screenshots these are currently set to 0 which disables the stinger, so check what exact settings you were using no the channels that were working.
Regards,
Martin vMix
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Rank: Member
Groups: Registered
Joined: 3/10/2025(UTC) Posts: 15   Location: Loughborough
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Thanks Martin,
My bad!! Didn't see the wood for the trees as they say!
I also added the cut point too, as that was missing.
Thanks for the help.
Michael
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