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RMMedia  
#1 Posted : Saturday, August 2, 2025 12:45:27 AM(UTC)
RMMedia

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Joined: 8/2/2025(UTC)
Posts: 1
United States

Hello, I'm currently trying to set up a Stinger 1 transition in a particular way.

I've successfully set up Stinger 1 transition to play an animation with an audio layer switching between Inputs 1 and 2.
Inputs 1 and 2 are pre-recorded video files.
Stinger 1's visual component is made with a GTzip file from GT Designer using an image sequence.
Stinger 1's audio component is layered to the visual component.
Stinger 1 is 2.4 seconds long.

What I've been having trouble doing is setting up an audio cross fade between Input 1 and Input 2 during the transition.
No matter what trigger delay settings I do, the cross fade only happens at the end of the transition, and I would like it to happen in the middle of the transition.
The intention is to also have the audio from Stinger 1 overlap that cross fade.
Is this possible?
knbPixels  
#2 Posted : Monday, August 11, 2025 8:48:47 PM(UTC)
knbPixels

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Groups: Registered
Joined: 2/7/2024(UTC)
Posts: 131
United States

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Originally Posted by: RMMedia Go to Quoted Post
Hello, I'm currently trying to set up a Stinger 1 transition in a particular way.

I've successfully set up Stinger 1 transition to play an animation with an audio layer switching between Inputs 1 and 2.
Inputs 1 and 2 are pre-recorded video files.
Stinger 1's visual component is made with a GTzip file from GT Designer using an image sequence.
Stinger 1's audio component is layered to the visual component.
Stinger 1 is 2.4 seconds long.

What I've been having trouble doing is setting up an audio cross fade between Input 1 and Input 2 during the transition.
No matter what trigger delay settings I do, the cross fade only happens at the end of the transition, and I would like it to happen in the middle of the transition.
The intention is to also have the audio from Stinger 1 overlap that cross fade.
Is this possible?



I would de-couple the audio from the video files and use triggers to control it playing and the delay on the audio file.
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