logo

Live Production Software Forums


Welcome Guest! To enable all features please Login or Register.

Notification

Icon
Error

Options
Go to last post Go to first unread
doggy  
#1 Posted : Sunday, June 29, 2014 7:09:46 AM(UTC)
doggy

Rank: Advanced Member

Groups: Registered
Joined: 12/27/2012(UTC)
Posts: 5,218
Belgium
Location: Belgium

Thanks: 292 times
Was thanked: 955 time(s) in 790 post(s)
Please help as I am confused.

Although I found a nice basic UV map that can be resized and/or transformed to be used in a virtual studio I don't manage to create one myself
as I understand it is made up of a red and green layer (gradient) and adding (mode) them together I do visually get the exact same visually as the one I found online that works.
BUT... that one always give a distorted view (vertical lines , horizontally half the size approx basically a total mess

what is the trick please

I did notice that some virtual sets that use UV maps seems to use a different standard one compared to the one used in vMix.

Inquiring minds like to know
admin  
#2 Posted : Sunday, June 29, 2014 8:06:01 AM(UTC)
admin

Rank: Administration

Groups: Administrators
Joined: 1/13/2010(UTC)
Posts: 5,210
Man
Location: Gold Coast, Australia

Was thanked: 4292 time(s) in 1522 post(s)
See below:

http://www.vmix.com.au/k...ual-set-specification-10

UV Map PNG files need to be 64bit so the red/green colours can range from 0 to 65535
thanks 4 users thanked admin for this useful post.
doggy on 6/29/2014(UTC), Thremir on 6/29/2014(UTC), claudeir on 11/30/2018(UTC), smudge1977 on 4/30/2020(UTC)
doggy  
#3 Posted : Sunday, June 29, 2014 9:35:34 AM(UTC)
doggy

Rank: Advanced Member

Groups: Registered
Joined: 12/27/2012(UTC)
Posts: 5,218
Belgium
Location: Belgium

Thanks: 292 times
Was thanked: 955 time(s) in 790 post(s)
ok, that works , but my edges (when video is panning are distorded )
Imagine this i where the gamma corrected comes into play , any hints please
Thanks
admin  
#4 Posted : Sunday, June 29, 2014 9:47:52 AM(UTC)
admin

Rank: Administration

Groups: Administrators
Joined: 1/13/2010(UTC)
Posts: 5,210
Man
Location: Gold Coast, Australia

Was thanked: 4292 time(s) in 1522 post(s)
If you can provide a screenshot it will make it easier to see what might be happening.
doggy  
#5 Posted : Sunday, June 29, 2014 10:10:31 AM(UTC)
doggy

Rank: Advanced Member

Groups: Registered
Joined: 12/27/2012(UTC)
Posts: 5,218
Belgium
Location: Belgium

Thanks: 292 times
Was thanked: 955 time(s) in 790 post(s)
sending clip by email as it becomes most obvious (panning)
admin  
#6 Posted : Sunday, June 29, 2014 10:16:19 PM(UTC)
admin

Rank: Administration

Groups: Administrators
Joined: 1/13/2010(UTC)
Posts: 5,210
Man
Location: Gold Coast, Australia

Was thanked: 4292 time(s) in 1522 post(s)
There appears to be a problem with your gradients.
They start out 0,1,2,3 etc as they should but then go back to 0 again towards the start.

They need to evenly increment across the entire image for it to look correct.
doggy  
#7 Posted : Monday, June 30, 2014 12:39:00 PM(UTC)
doggy

Rank: Advanced Member

Groups: Registered
Joined: 12/27/2012(UTC)
Posts: 5,218
Belgium
Location: Belgium

Thanks: 292 times
Was thanked: 955 time(s) in 790 post(s)
Thanks Martin and I understand ... just dont seem to manage it or maybe gradients aren't correct on PS ;-)
admin  
#8 Posted : Friday, July 4, 2014 4:21:31 AM(UTC)
admin

Rank: Administration

Groups: Administrators
Joined: 1/13/2010(UTC)
Posts: 5,210
Man
Location: Gold Coast, Australia

Was thanked: 4292 time(s) in 1522 post(s)
Here is a sample set with a HD 64bit UV Map:

http://www.vmix.com.au/download/uvmapsample.zip

You can try importing the image into photoshop, moving it around and saving it out
again to see if photoshop preserves it correctly.

Regards,

Martin
vMix
doggy  
#9 Posted : Friday, July 4, 2014 4:36:26 AM(UTC)
doggy

Rank: Advanced Member

Groups: Registered
Joined: 12/27/2012(UTC)
Posts: 5,218
Belgium
Location: Belgium

Thanks: 292 times
Was thanked: 955 time(s) in 790 post(s)
Thank you Martin

My problem is not being able to alter a UV map (as I found one online also and see my GoPro lens correction altering I did in this Post

repositioning , changing its shape and what not all works when starting from an example like yours and than saving it

I was trying to make one from scratch . Got close , just the edges ;-)

Tried some free to test virtual sets , just had to replace their uv map with 'ours' and 'translate' the PSD file to the vMix xml :-)
claudeir  
#10 Posted : Friday, November 30, 2018 1:09:54 PM(UTC)
claudeir

Rank: Member

Groups: Registered
Joined: 2/2/2018(UTC)
Posts: 13
Location: Foz do Iguaçu

Thanks: 5 times
Hi friends, thanks so much for your uvmap sample, Im studying that.

Please, could you send some tutorial to teach me how to create a new one with
all size that I can ?

Thanks so much !!!
LMTunkara  
#11 Posted : Tuesday, March 2, 2021 11:48:07 PM(UTC)
LMTunkara

Rank: Member

Groups: Registered
Joined: 7/18/2019(UTC)
Posts: 12
Gambia
Location: West Africa

Thanks: 4 times
Originally Posted by: admin Go to Quoted Post
Here is a sample set with a HD 64bit UV Map:

http://www.vmix.com.au/download/uvmapsample.zip

You can try importing the image into photoshop, moving it around and saving it out
again to see if photoshop preserves it correctly.

Regards,

Martin
vMix


Hi there Martin,

Did not want to create a new thread so piggybacking this one.

Thanks for the UV sample but I have this strange issue that after I resize it for my screens, when I drop videos into the inputs in vMIX, the images are heavily pixelatted? Any ideas why this happens? I have tried the sample sets that cam with the software but the videos work fine in them.

Cheers

Mark

doggy  
#12 Posted : Wednesday, March 3, 2021 1:06:31 AM(UTC)
doggy

Rank: Advanced Member

Groups: Registered
Joined: 12/27/2012(UTC)
Posts: 5,218
Belgium
Location: Belgium

Thanks: 292 times
Was thanked: 955 time(s) in 790 post(s)
Originally Posted by: LMTunkara Go to Quoted Post


Did not want to create a new thread so piggybacking this one.

Thanks for the UV sample but I have this strange issue that after I resize it for my screens, when I drop videos into the inputs in vMIX, the images are heavily pixelatted? Any ideas why this happens? I have tried the sample sets that cam with the software but the videos work fine in them.


Should have, it's 7 years old !

more recent: https://forums.vmix.com/posts/m87962-UVmap-from-scratch#post87962 shouldhelp understand why just edit and saving didn't work out
thanks 1 user thanked doggy for this useful post.
LMTunkara on 3/3/2021(UTC)
Vince Beck  
#13 Posted : Wednesday, March 3, 2021 2:41:57 AM(UTC)
Vince Beck

Rank: Advanced Member

Groups: Registered
Joined: 7/28/2019(UTC)
Posts: 351
United States
Location: Santa Rosa

Thanks: 1 times
Was thanked: 53 time(s) in 51 post(s)
If you see a pixelated image, make sure you save as png (File>Save as> PNG) in Photoshop, don't use save for the web. And double check that you are working in a 16bit/channel mode (Image>Mode>16 bits).
thanks 1 user thanked Vince Beck for this useful post.
LMTunkara on 3/3/2021(UTC)
LMTunkara  
#14 Posted : Thursday, March 4, 2021 8:45:06 PM(UTC)
LMTunkara

Rank: Member

Groups: Registered
Joined: 7/18/2019(UTC)
Posts: 12
Gambia
Location: West Africa

Thanks: 4 times
Thanks for the assistance guys.

I followed that tutorial and made a 16bit UV gradient in GIMP but for some (frustrating) reason, any video I load into my screens are pixellated when I zoom in!

The background image I'm using is 4K so I wonder if that has anything to do with it? I think my config is fine (below)

I'm obviously doing something wrong but can't quite work it out.

Cheers

Virtual Set

Quote:
<virtualSet>
<input name="Background" x="0" y="0" zoomX="1" zoomY="1" rotateX="0" rotateY="0" rotateZ="0" dynamic="True">background.png</input>
<input name="Main Screen" x="0" y="0" zoomX="1" zoomY="1" rotateX="0" rotateY="0" rotateZ="0" dynamic="True" uvmap="screen_main.png">blank.png</input>
<input name="Screen Right" x="0" y="0" zoomX="1" zoomY="1" rotateX="0" rotateY="0" rotateZ="0" dynamic="True" uvmap="screen_right.png">blank.png</input>


<zoom name="Full" x="0" y="0" zoomX="1" zoomY="1" rotateX="0" rotateY="0" rotateZ="0" />
<zoom name="Custom" x="0" y="0" zoomX="1" zoomY="1" rotateX="0" rotateY="0" rotateZ="0" />
</virtualSet>

Revocayne  
#15 Posted : Thursday, August 19, 2021 6:25:11 PM(UTC)
Revocayne

Rank: Member

Groups: Registered
Joined: 5/12/2021(UTC)
Posts: 26
Malaysia

You have to double check on your UVmap file if it's at 64 bit in total. You have to save your PNG in 16bits/channel which is 64bit in total.
Users browsing this topic
Guest (4)
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.