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Virtual set Augmented Layers
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Hello people. I am new to vMix so pardon my ignorance if such topics has already been covered but my search so far didn't turn up anything. I know vMix isn't a real 3d engine so real time augmented reality isn't possible. But i think their should be a way of creating some form of augmented reality (illusion) with layers making it seem like the augmented graphics are projected in the (virtual) studio and zoom in/out works with the augmented layer, hence my questions below: In the virtual set setup, there are various layers (about 4 i think) like: background, talent, screen. Are those the only layers that could be map to a virtual set? If not, how can/do i create more area to map more things like transperent graphics/videos to? Is it possible to map graphics to a virtual studio floor so that when the mapped graphic is shown/play, it gives the illusion of Augmented reality? I will very much appreciate creative response/suggestions Thanks Chris eazuka attached the following image(s): augmented layer.PNG (376kb) downloaded 51 time(s).You cannot view/download attachments. Try to login or register.
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Hi Chris, True, you can have a background (not transparent) and four additional layers. But you can only zoom In/Out all of it combined (all layers are zoomed together).
I am not sure about what you mean by "augmented reality" in this case. Pls provide a video example.
Have you considered using an Input (eg. a camera, or the image of a floor), and use MultiView (tab on the input's setting cog wheel) to add the graphics? If you then use that Input as a layer in the Virtual set, it will be zoomed together with the rest.
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richardgatarski wrote:Hi Chris, True, you can have a background (not transparent) and four additional layers. But you can only zoom In/Out all of it combined (all layers are zoomed together).
I am not sure about what you mean by "augmented reality" in this case. Pls provide a video example.
Have you considered using an Input (eg. a camera, or the image of a floor), and use MultiView (tab on the input's setting cog wheel) to add the graphics? If you then use that Input as a layer in the Virtual set, it will be zoomed together with the rest. Hi richardgatarski, Thanks for your feedback. Here is a link: http://blog.newtek.com/a...caster-advanced-edition/scroll down a bit, you'll see a video. play it, the first few minutes shows example of what i'll like to accomplish.
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I am pretty sure you can do that. Either by adding the graphics (eg the Twitter example) as a layer in the Virtual set. Or, as I suggested, add the graphics to an input that is then used as a layer in the Virtual set. Of course you have to adjust size, position and X/Y/Z rotation in order to align it with the rest of the material.
Note that in addition to zoom level in an any of the four "angles" you can also rotate the "angle". It's kind of tricky, but possible ;)
Good luck!
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richardgatarski wrote:I am pretty sure you can do that. Either by adding the graphics (eg the Twitter example) as a layer in the Virtual set. Or, as I suggested, add the graphics to an input that is then used as a layer in the Virtual set. Of course you have to adjust size, position and X/Y/Z rotation in order to align it with the rest of the material.
Note that in addition to zoom level in an any of the four "angles" you can also rotate the "angle". It's kind of tricky, but possible ;)
Good luck! Thanks richardgatarski, I know the twitter bit can be done. but the floor one, how possible is that?
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Either by creating a video with alpha channel (eg render it in After Effects), and add it. Or a video source (file, dynamic generator) and chroma key it in.
Or, if you have a black floor just make the video with a black background. You must probably leave a lot of headroom (black/transparent), that is making the video frame size bigger than the actual graphics you will use, in order to take care of perspecive frame loss when you rotate the video.
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@ eazuka
Certainty a lot of what you present is possible, but "pulling it off realistically" is the biggest challenge. TriCaster has invested heavily into their 'virtual set' technology and have preconfigured their 'engines' to do a most of the figuring out for you. (And hence why you have to spend significantly more for their stuff) To accomplish similar results with vMix, you will likely have to spend a significant amount of time to set it all up and tweek things manually to get it to "look" the way you want. You may even want to try your hand at designing, 'building' and mapping out your own virtual set. I am not all that familiar with the TriCaster side of things, but one of the biggest issues with some of the vMix UV mapping is the 'pixelation' that is often perceptible on certain layers when zooming in. Perhaps this is where designing your own set "may" be beneficial. I would suggest playing with it and the supplied sets to get a feel for the possibilities and go from there. Bottom line is, you should be able to come pretty close if you have the patience. (The video on the floor will require some significant x-y-z axis manipulation, but certainly possible).
Ice
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@ eazuka Maybe I have too much time on my hands, but I find it hard to resist "playing" with the possibilities of vMix. This is what I was able to accomplish with the ticker on the floor and various resources I had on hand and vMix's Studio 115 A Virtual Set: If you click on the image it should take you to the 30 second YouTube video. (or you can click here) I probably spent the better part of an hour playing around with it, but the point is, the "Augmented reality" simulation of which you speak is achievable. Ice
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haha! Ice :)
Well done, and many thanks. Thought of throwing something togethet myself, but too little time right now.
Wish there was a better UI for the Virtual set when setting it up...
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@ Richard
Yes indeed, the sliders on the UI can be very 'temperamental' when trying to find the precise point and it is a lot of "trial and error" when manipulating the elements. Working with 3D perspective in "UV" space can be a challenge at the best of times and I am not sure how "easy" it would be for Martin to develop a 'better' UI or what exactly that interface should look like. I am sure that over time, if the 'need' and 'want' is there, the vMix feature set and UI will evolve appropriately, but the point is that vMix is incredibly "powerful" as it is already and 'kudos' to Martin for keeping it simple and not 'over complicating' the UI so that just about anybody can figure it out pretty quickly.
In playing around with the Virtual Sets, I am wondering if there is a "Shortcut" for each camera view (Close up, medium shot and wide), I was not able to find one. I don't tend to use the Virtual Sets, but if I did, I would want to use the keyboard and not the mouse to change 'views'. Perhaps a "feature request" is in order?
Ice
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IceStream wrote:@ eazuka Maybe I have too much time on my hands, but I find it hard to resist "playing" with the possibilities of vMix. This is what I was able to accomplish with the ticker on the floor and various resources I had on hand and vMix's Studio 115 A Virtual Set: If you click on the image it should take you to the 30 second YouTube video. (or you can click here) I probably spent the better part of an hour playing around with it, but the point is, the "Augmented reality" simulation of which you speak is achievable. Ice @IceStream, This is awesome :). Thanks for your effort to prove its possible.
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Solution found for 'Virtual Set' Shortcuts - Use the "Fade" function when setting up shortcuts for camera view, as discussed in this thread: http://forums.vmix.com.a....aspx?g=posts&t=3735After I made the 'feature request' and "doggy" pointed me in the right direction. Ice
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IceStream wrote:the sliders on the UI can be very 'temperamental' when trying to find the precise point and it is a lot of "trial and error" when manipulating the elements. Working with 3D perspective in "UV" space can be a challenge at the best of times and I am not sure how "easy" it would be for Martin to develop a 'better' UI or what exactly that interface should look like. I belive that what I feature requested about "live preview" would be a giant step in a good direction.
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Joined: 11/8/2021(UTC) Posts: 11 Location: new delhi Thanks: 1 times
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Originally Posted by: eazuka IceStream wrote:@ eazuka Maybe I have too much time on my hands, but I find it hard to resist "playing" with the possibilities of vMix. This is what I was able to accomplish with the ticker on the floor and various resources I had on hand and vMix's Studio 115 A Virtual Set: If you click on the image it should take you to the 30 second YouTube video. (or you can click here) I probably spent the better part of an hour playing around with it, but the point is, the "Augmented reality" simulation of which you speak is achievable. Ice @IceStream, This is awesome :). Thanks for your effort to prove its possible. Can you please share the video.
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Joined: 3/7/2012(UTC) Posts: 2,636 Location: Canada Thanks: 33 times Was thanked: 506 time(s) in 475 post(s)
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@ Ravi.Singh Wow, I had to dig for this one in my archives... (was set to "Private" but the link should work now) Ice
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