logo

Live Production Software Forums


Welcome Guest! To enable all features please Login or Register.

Notification

Icon
Error

Options
Go to last post Go to first unread
HighViewSport  
#1 Posted : Friday, February 6, 2015 5:23:10 PM(UTC)
HighViewSport

Rank: Advanced Member

Groups: Registered
Joined: 11/12/2013(UTC)
Posts: 115
Man
Location: Wellington, New Zealand

Thanks: 8 times
Was thanked: 7 time(s) in 6 post(s)
Hi Martin,

Could you do me a favour and explain why you went for Replay A and B are always synchronised together?

My thoughts would be that output A and output B need to be independent. This would allow the operator to cue up one replay in output A and then allow them to cue up another replay in output B even while output A is playing out.
My example would be a soccer goal and celebration.
Output A is playing the replay from camera two in slow mo, I then cue up output B from camera three showing the goal scorer doing a double back flip celebration after scoring in slow-mo.

Work flow is director plays output A, when finished he switches and plays output B showing celebration, then when done switches back to live game

Thoughts?
admin  
#2 Posted : Friday, February 6, 2015 10:01:00 PM(UTC)
admin

Rank: Administration

Groups: Administrators
Joined: 1/13/2010(UTC)
Posts: 5,208
Man
Location: Gold Coast, Australia

Was thanked: 4288 time(s) in 1520 post(s)
They are synchronised for a few reasons:
1, to allow users to switch between two camera angles during playback just as they would live cameras
2, to make thing simple for single operators.
3, performance

You can queue up two events back to back by selecting them both in the events list and clicking Play Events
Automating this seems a lot better than having to queue up everything manually?

Regards,

Martin
vMix

Rinsky  
#3 Posted : Saturday, February 7, 2015 5:35:25 AM(UTC)
Rinsky

Rank: Advanced Member

Groups: Registered
Joined: 8/2/2013(UTC)
Posts: 462

Thanks: 38 times
Was thanked: 39 time(s) in 35 post(s)
Sounds logical, but a 2 channel output replay system would also have huge advantages.

You could rewind and create another event in channel B while a already created eventlist is playing in channel A.

The football celebration is a good example for that.

Maybe you could make a "synch/unsynch" button and give the operator the chance to use it the way he wants it to use, but I don't think that it's an important update for now. It would be great if Vmix would offer this some time down the road, but there are other things that should be added and improved first.
admin  
#4 Posted : Saturday, February 7, 2015 6:36:45 AM(UTC)
admin

Rank: Administration

Groups: Administrators
Joined: 1/13/2010(UTC)
Posts: 5,208
Man
Location: Gold Coast, Australia

Was thanked: 4288 time(s) in 1520 post(s)
Yes, the key thing is this is the first version and it's not going to cover
all possible workflows from day one.

The main focus is to make creating instant replays as easy as possible
and I hope we can achieve that in vMix 15.

Regards,

Martin
vMix
HighViewSport  
#5 Posted : Sunday, February 8, 2015 3:00:34 AM(UTC)
HighViewSport

Rank: Advanced Member

Groups: Registered
Joined: 11/12/2013(UTC)
Posts: 115
Man
Location: Wellington, New Zealand

Thanks: 8 times
Was thanked: 7 time(s) in 6 post(s)
Thanks Martin, Lets leave this for now to maybe next version or so. Thanks though :)
Users browsing this topic
Guest
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.