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Triggering Audio Upon OverlayOut
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Joined: 1/18/2024(UTC) Posts: 3 Location: Los Angeles Thanks: 3 times
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I want SFX to play when a specific Input is overlayed, and when that same Input is un-overlayed. (It's a "wooshing" SFX that coincides with the overlay animation)
I have triggers on the Input set to Play the SFX upon "OnOverlayIn" and "OnOverlayOut" for the Input, and it works great for "OnOverlayIn". The problem is that the SFX does not play "OnOverlayOut" until the the overlay has been completely removed from the screen- so the SFX is not sychronized with the OverlayOut animation.
Is there a way to make it so that the SFX triggers when the OverlayOut animation begins, rather than when it ends?
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Joined: 12/27/2012(UTC) Posts: 5,244 Location: Belgium Thanks: 294 times Was thanked: 961 time(s) in 795 post(s)
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Originally Posted by: EverythingNowShow I want SFX to play when a specific Input is overlayed, and when that same Input is un-overlayed. (It's a "wooshing" SFX that coincides with the overlay animation)
I have triggers on the Input set to Play the SFX upon "OnOverlayIn" and "OnOverlayOut" for the Input, and it works great for "OnOverlayIn". The problem is that the SFX does not play "OnOverlayOut" until the the overlay has been completely removed from the screen- so the SFX is not sychronized with the OverlayOut animation.
Is there a way to make it so that the SFX triggers when the OverlayOut animation begins, rather than when it ends? Try with the use of a "stinger" overlay with an imagesequence for the animation and incorporate the sound within it https://www.vmix.com/hel...x.htm?ImageSequence.htmlon the other hand how do you activate the overlay ? shortcuts? as then you could play the audio first before starting the overlayout maybe
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Joined: 3/7/2012(UTC) Posts: 2,642 Location: Canada Thanks: 33 times Was thanked: 506 time(s) in 475 post(s)
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@ EverythingNowShow
I would create Shortcuts (either Cloned or Advanced): - one to "Play" the Audio file SFX - one to "OverlayXOut" (where X is the number of the Overlay channel being used)
Ice
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Joined: 1/18/2024(UTC) Posts: 3 Location: Los Angeles Thanks: 3 times
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Originally Posted by: doggy Originally Posted by: EverythingNowShow I want SFX to play when a specific Input is overlayed, and when that same Input is un-overlayed. (It's a "wooshing" SFX that coincides with the overlay animation)
I have triggers on the Input set to Play the SFX upon "OnOverlayIn" and "OnOverlayOut" for the Input, and it works great for "OnOverlayIn". The problem is that the SFX does not play "OnOverlayOut" until the the overlay has been completely removed from the screen- so the SFX is not sychronized with the OverlayOut animation.
Is there a way to make it so that the SFX triggers when the OverlayOut animation begins, rather than when it ends? Try with the use of a "stinger" overlay with an imagesequence for the animation and incorporate the sound within it https://www.vmix.com/hel...x.htm?ImageSequence.htmlon the other hand how do you activate the overlay ? shortcuts? as then you could play the audio first before starting the overlayout maybe I'm not totally sure I totally understand the Image Sequence method, but I don't think it would work in my case, because the Input I want to overlay is not simply a static image (e.g. a PNG or JPG)- it's an Input with Multiview layers that need to be changable to display different information. As for activating the Overlay- yes I do use a Streamdeck Shortcut. This workaround is viable, the only annoying thing is that I would need two separate buttons (one for "OverlayIn" and another for "OverlayOut"), because the SFX is different on the "In" overlay animation than the "Out" animation. Not the end of the world- but I a variety of Inputs I want to overlay in this way, and this would basically double the amount of Streamdeck Buttons required.
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Rank: Advanced Member
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Joined: 12/27/2012(UTC) Posts: 5,244 Location: Belgium Thanks: 294 times Was thanked: 961 time(s) in 795 post(s)
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Originally Posted by: EverythingNowShow
As for activating the Overlay- yes I do use a Streamdeck Shortcut. This workaround is viable, the only annoying thing is that I would need two separate buttons (one for "OverlayIn" and another for "OverlayOut"), because the SFX is different on the "In" overlay animation than the "Out" animation.
Kind of hard to give solutions when the criteria keep changing or are added as suggestions are presented ;-) ( SFX is different on the "In" overlay animation than the "Out" animation. comming from an overlay with an in/out animation with sound , to has to be a multiview with changeable information etc....) btw why multiview , what changable information ? in this case i probably would look into a one button to trigger (toggle) in/out the animation and SFX but letting it call a script that uses a variabl indicate its current status to decide which action to perform ( in or out)
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Joined: 1/18/2024(UTC) Posts: 3 Location: Los Angeles Thanks: 3 times
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Originally Posted by: doggy Originally Posted by: EverythingNowShow
As for activating the Overlay- yes I do use a Streamdeck Shortcut. This workaround is viable, the only annoying thing is that I would need two separate buttons (one for "OverlayIn" and another for "OverlayOut"), because the SFX is different on the "In" overlay animation than the "Out" animation.
Kind of hard to give solutions when the criteria keep changing or are added as suggestions are presented ;-) ( SFX is different on the "In" overlay animation than the "Out" animation. comming from an overlay with an in/out animation with sound , to has to be a multiview with changeable information etc....) btw why multiview , what changable information ? in this case i probably would look into a one button to trigger (toggle) in/out the animation and SFX but letting it call a script that uses a variabl indicate its current status to decide which action to perform ( in or out) The graphic being overlayed is a multiview input to display interchangable "Viewer-Submitted Images". The input is comprised of a "background layer" (a graphic that frames the "viewer-submitted image" and includes other generic information) and a "viewer-submitted image" (PNGs or JPGs that are submitted by livestream viewers) which is layered on top of it. The "viewer-submitted Image" is interchangable, as multiple "viewer-submitted images" are displayed throughout the broadcast. I am not particularly well-versed with scripting, but I will look into that. Thanks.
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Rank: Advanced Member
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Joined: 12/27/2012(UTC) Posts: 5,244 Location: Belgium Thanks: 294 times Was thanked: 961 time(s) in 795 post(s)
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Originally Posted by: EverythingNowShow Originally Posted by: doggy Originally Posted by: EverythingNowShow
As for activating the Overlay- yes I do use a Streamdeck Shortcut. This workaround is viable, the only annoying thing is that I would need two separate buttons (one for "OverlayIn" and another for "OverlayOut"), because the SFX is different on the "In" overlay animation than the "Out" animation.
Kind of hard to give solutions when the criteria keep changing or are added as suggestions are presented ;-) ( SFX is different on the "In" overlay animation than the "Out" animation. comming from an overlay with an in/out animation with sound , to has to be a multiview with changeable information etc....) btw why multiview , what changable information ? in this case i probably would look into a one button to trigger (toggle) in/out the animation and SFX but letting it call a script that uses a variabl indicate its current status to decide which action to perform ( in or out) The graphic being overlayed is a multiview input to display interchangable "Viewer-Submitted Images". The input is comprised of a "background layer" (a graphic that frames the "viewer-submitted image" and includes other generic information) and a "viewer-submitted image" (PNGs or JPGs that are submitted by livestream viewers) which is layered on top of it. The "viewer-submitted Image" is interchangable, as multiple "viewer-submitted images" are displayed throughout the broadcast. I am not particularly well-versed with scripting, but I will look into that. Thanks. Title have interchangable images and text , not a multiview (Titles have layers).Might want to have a look at using a titles with datasources too
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Originally Posted by: EverythingNowShow I am not particularly well-versed with scripting, but I will look into that. Thanks.
Taking a look at the Scripting for Dummies post is always a good idea, but for your case there is already an example, that would need just a bit of tweaking: https://forums.vmix.com/...ng-for-Dummies#post71167
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