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What is the measurement and placement scheme based upon?
Rank: Member
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Joined: 11/25/2019(UTC) Posts: 22 Location: Miami
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One of the most challenging aspects of working with vmix is that the measurement and placement tools for objects on the stage seems to be based upon some random numbering system I cannot comprehend. Why not just use a grid with snap to alignment and pixels?
Also, when I change the placement of an object and wish to "go back" there doesn't appear to be an "undo" feature. Does this exist?
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Joined: 12/11/2020(UTC) Posts: 31
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Originally Posted by: mitchellvii One of the most challenging aspects of working with vmix is that the measurement and placement tools for objects on the stage seems to be based upon some random numbering system I cannot comprehend. Why not just use a grid with snap to alignment and pixels?
Also, when I change the placement of an object and wish to "go back" there doesn't appear to be an "undo" feature. Does this exist? I'm interested as well on scaling and undo. For example, I scaled an overlay to 80% in external software, but .8 scaling in vMix produced a different result. To answer your question, undo is in the program (up top) for more substantial changes. But I believe you're talking about multiview position? It may be the way I (we) enter values, but I can sometimes undo values, other times not.
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Rank: Advanced Member
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Joined: 4/23/2017(UTC) Posts: 1,214 Location: Germany Thanks: 3 times Was thanked: 168 time(s) in 150 post(s)
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What is the measurement and placement scheme based upon?
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