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pasingshot  
#1 Posted : Thursday, June 5, 2014 6:24:51 AM(UTC)
pasingshot

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Hola, estoy usando la versión de prueba de vMix V12.0.0.131 y me he dado cuenta de que cuando uso un set virtual y realizo zooms sobre él mismo las imagenes que salen en las pantallas se distorsionan y no ocupan el mismo lugar que cuando están sin el zoom, me explico mejor con las imagenes y así véis a lo que me refiero.

Image 1 without zoom:

UserPostedImage

Image 2 with some zoom:

UserPostedImage

Image 3 with more zoom:

UserPostedImage

Other image in other point:

UserPostedImage

UserPostedImage

How can you observe when the zoom is performed in. "A" or "B" does not retain its position, which makes when performing zoom the result is bad, is that one way to fix it is to upload the images below background and thus move but will not fall out of the frame is done, but often need to be above this little problem and it does everything that it is not that we want to be professional. I hope the images I have explained clearly.

Regards, Toni!

admin  
#2 Posted : Thursday, June 5, 2014 6:37:10 AM(UTC)
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If you change an inputs X or Y rotation you essentially change its perspective in 3D space.
So when you zoom in, the perspective will change, but because the background is static it will not.

The solution to this problem is to use UV maps, these are special red/green graphics that tell
vMix what perspective the tv screen should be displayed as.

These can be exported out of most 3d rendering programs and will be supported in vMix 13.

See this image for what a UV map looks like:

http://www.virtualsetwor...s/Formats-HD-Extreme.jpg
thanks 1 user thanked admin for this useful post.
pasingshot on 6/5/2014(UTC)
pasingshot  
#3 Posted : Thursday, June 5, 2014 1:47:41 PM(UTC)
pasingshot

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Thank you so much Martin!

I mean if you do not have this problem instead of placing the images "A" or "B" Stand UV maps? With this version of me would recognize vMix same, no?

Thanks again!
pasingshot  
#4 Posted : Thursday, June 5, 2014 3:26:11 PM(UTC)
pasingshot

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Hello again, I'm trying to learn how the uv map a virtual set but I can not understand it, could someone tell me a link where you can learn? Or if you explain it to me how it works around here would be amazing.

Thanks again for your replies!
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