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jameslex  
#41 Posted : 2 years ago
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+1
Simon5  
#42 Posted : 2 years ago
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For right aligned text and bounding, in GT you have to build your right aligned textblocks with Horizontal texture flip in Effects and when adding the input in vMix you check Mirror in the General tab.

It will be a bit weird in GT, but once flipped in vMix, you won't see the trick behind, just the result you wanted.




*I have nothing for center aligned text!
thanks 2 users thanked Simon5 for this useful post.
doggy on 4/10/2023(UTC), monamiga on 2/26/2024(UTC)
pm  
#43 Posted : 2 years ago
pm

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+1 for right and center align
Victor Lp  
#44 Posted : 2 years ago
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rasornic  
#45 Posted : 2 years ago
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thangoghd  
#46 Posted : 2 years ago
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plizon  
#47 Posted : about a year ago
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monamiga  
#48 Posted : about a year ago
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+1 for right and center align
Simon5  
#49 Posted : about a year ago
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For center align, I have done fixed size center align textbox and same size rectangle behind. The rectangle have a mask. I have generated 73 possibilities of mask width in after effects in png format. I have a script that count the caracters in the center align textbox and depending of the result choose a different mask file for the rectangle behind. May not work for every font style, number of masks file may need to be higher but it is working for my test gt title file.

I have a trigger to run the script On OverlayIn and for safety I added a little delay on TransitionIn actions in GT Title.

I would like to have the time to do a tutorial video but that may never happen!
IainJC  
#50 Posted : 12 months ago
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Ham4u62  
#51 Posted : 12 months ago
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Subframe  
#52 Posted : 10 months ago
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