Yes, you do use an input to send to the overlay, but I'm wanting to change the overlay's coordinates.
If you open Overlay settings and set one to Picture in Picture, the lower section is enabled allowing you to resize the entire overlay. This allows you to send any input to your overlay and achieve the same size/location without having to adjust all your inputs. This also allows the merge to full function to work, since the original input is full screen.
My issue is that I want the picture in picture to be pragmatically assigned to the left or right, using the same overlay. Then I want to be able to merge from that overlay to a full input, or from full to overlay.
This doesn't work if you assign an input to the overlay that has a multiview overlay you are wanting to merge to/from.
I'll attempt to show using this pic. I'm not at the broadcast booth so I made this.
pipoverlays.png
(37kb) downloaded 0 time(s).As you can see, i have blue set to live, and PiPMaster on Overlay2. At any given time, Green or Red could be swapped, on, or off. As in, Red could be on the lower left instead of lower right, or not on at all. As a general rule of thumb, only one of the pip are on at a time.
For an example, say Red is active on the lower Right as pictured and Green is off. I want to merge from Red as an overlay, to red as my live out. Then in the future if Green is live out, I'd like to merge it to PiP on the lower left.
My work around does not allow a merge. I have the PiPMaster set with multivew overlays set to their coordinates. When I switch the location of the overlay, I turn off one and turn on the other. As a result, when I hit merge, it fades because PiPMaster is not the live output and even if it were, it's already full screen.
OvelrayExample.png
(25kb) downloaded 0 time(s).In the overlay Settings, the picture in picture location is a resized overlay of the input. The original input is still "full screen" in regards to that input's settings, but is zoomed and resized in the overlay. So the setpanx will change the original input's location full screen, but within the red box of the overlay.
However, the more I write about this, and think about it, the more it may be more fruitful to consider changing to the Squerge effect. It just means I'll have more inputs configured. I was trying to keep it clean. I've been able to keep our input count to less than 50. While our family stream preset has over 400 inputs. It takes a good minute or so to open that file!
Hope this helps you understand a bit more what I'm trying to do. Maybe I can get this to work, maybe I can't. But either way, a function to set coordinates of the overlay would be a nice feature to have. Even moving Multivew would be awesome!
Jon