IceStream wrote:Rather interesting set-up Wayne, but a little further away from a traditional switcher than I expected. Call me old fashioned but I would still like to see a Program bus and a Preview bus. The way I see it, each input already has as a Mix Effects feel to it so I would be inclined use each as such and make them assignable to the buttons on the Program and Preview Buses. I like your idea of being able to scroll through the inputs (pg Up & pg Dn) but I see a danger of getting lost if you have multiple pages of inputs unless they are pre-assigned to a "hot" key so to speak on the program bus. Finding Camera 2 input in five pages of inputs on your design could be just as troublesome as using the user interface. At least that's how I see it if I have interpreted your drawing correctly, more of a push button replica of the user interface, which again is a great idea to take advantage of everything that vMix does, but doesn't necessarily improve efficiency in a live situation. Just my thoughts.
Ice
Thanks for your input. However you have seem to interpreted a couple things a little differently from the vision of the product. The 4 buttons that have their labels dictated by the LCD display. Are completely customizable. They can be used to recall a specific transition, assign to an overlay. They can be used for video playback controls on your non-live feeds. They can be used to trigger pretty much any function in vMix regarding that input. The SEL (short for select) is treated as your preview button, and CUT is treated as your program button. So in a sense you do still get your program and preview rows, just simply a different layout in an attempt to save space, and make the panel more flexible.
There are two modes for using the input section. You have your own custom layouts where you can individually select the inputs that get assigned to each input section on the console. You will have an unlimited amount of pages you can create here.
The second mode can be activated by pressing the mode button. This will put you into a "real input" mode, where all your channels are mapped out exactly as they appear in vMix.
Something to keep in mind, the illustration does not have any of the buttons lit up. but the cut buttons will be lit bright red when they are on air, and the select buttons will be lit up in green to show that input is currently selected for preview.
I feel this design is the best compromise I can make, while trying to appeal to everyone. If you really do not want all the added features and buttons per input, i can surly release a "basic switcher" model. Which could be available at a lower price point.
Please do not think that these mockups will be the final product, I am currently designing the PCB layout, and I have made a few changes to the design, including button spacing/placement, and lcd screen sizes. But we are getting there. Then its just a matter of getting enough people interested in purchase to warrant a full scale production of these devices. I am considering running a kick starter campaign to raise funding, and get the information out there. Let me know what you think, I will do my best to please everyone with the design.
Martin, if you are reading this and are interested in offering this device for sale on your website. Please get into contact with me, so we can work something out.
Everyone give me about a week to finalize the PCB design. I am working with a hardware developer from atemuser.com regarding a
low cost T-Bar option. So, I am very excited about that. He is working hard to get the next prototype out. So, before I can finalize the PCB design, I am waiting to get the info back on it. With the upcoming release of vMix, the API will have new features that are required for some of the key functions of this console. So we are also waiting on this update.
Please have patience, and we will get there sooner than later. We will start taking pre-orders in the near future. I will update this thread as soon as I have some more information.
Kind Regards,
Wayne Hartmann