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Issues adding long delays to Triggers
Rank: Member
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Joined: 9/5/2017(UTC) Posts: 14 Location: Calgary AB
Was thanked: 8 time(s) in 2 post(s)
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Hey Everyone !
I was wondering if there is a time limit for how long a delay can be for a trigger, I'm looking to have something over layed briefly to an input after 20 minutes, as its something that happens regularly for the content we produce, I'm looking to automate it incase the usual stream operator is not around. Just trying to dumb down a setup so someone with less experience could produce the same level production when I'm not around.
Often times the overlay will come on randomly after about 2 to 4 minutes, i did my math on the ms so assumed there is a limit.
is there any solutions for this?
I find this happens with both 19 & the 2x preview.
-Alex
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Rank: Advanced Member
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Joined: 5/14/2013(UTC) Posts: 140 Location: uk Thanks: 2 times Was thanked: 24 time(s) in 20 post(s)
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IM havign this same bug in 22.0.0.67 , im pitting in 120000 for two munites and its triggering at 30 seconds every time
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Rank: Advanced Member
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Joined: 12/27/2012(UTC) Posts: 5,290 Location: Belgium Thanks: 296 times Was thanked: 967 time(s) in 801 post(s)
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it's not a bug, it's by design
Maybe have a search in the forum as Martin has explained this already 5 years ago
if you really want delays that long use some imagination: e few fake triggers until desired delay time is reached or use scripts to name a few
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Rank: Advanced Member
Groups: Registered
Joined: 5/14/2013(UTC) Posts: 140 Location: uk Thanks: 2 times Was thanked: 24 time(s) in 20 post(s)
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did it by triggering a countdown and then using the countdown complete trigger to lose the overlay, also that has the bonus of showing me how long is left.
if it's by design any chance of a prompt/error when you try and enter anything over 30 seconds
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