Quote:Every penalty in my project is one special input.
Yeah, this is not the best method because we don't have enough overlays to handle this as you stated.
So as IceStream suggested one solution is to use multiviews. Sure!
I prefer to manage it directly in the xaml title. So here's another solution.
The idea is to create a single XAML title with all possible graphics and text areas for the scorebug.
Then using SetText and SetImageNative, it's possible to hide or show each and every part of it.
As an example for this you can watch this demo video:
Howto control a dynamic scorebug with vMixUTCIn this demo I use a graphic called "scorebug-xtra.png" associated with a text area that is shown or hidden on demand.
For you it could be the same principle, making 2 or 3 elements for penalties for each team.
Quote:I setup Start timer, and pause timer, but my Pause timer cannot start timer from paused period. If I pause on 12:40 for example, I cannot start timer with pause shortcut, only with start button
You are definitely doing something wrong here. If you do exactly like me in the video it works perfectly.
I just retried with the latest version, it works perfectly. Here's a method:
- create a timer widget, call it "Period Timer" and set it for 30 minutes reverse
- tick the pause option and write down "Timeout" in the link area (you can also use a (midi) shortcut for this)
- create a 2nd timer widget, call it "Penalty Home 1" and set it for 2 minutes reverse
- tick the pause option and write down "Timeout" in the link area
- start them both
- now create a Button widget, call it "Timeout Toggle"
- add an internal script, select ExecLink and write down "Timeout" without the quotes in the link area
That's it.
Press this button > both timers pause
Press it again > both timers restart