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tesn  
#1 Posted : Friday, December 23, 2016 9:38:01 AM(UTC)
tesn

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Or is it by design?? That's my question....

Here's how to reproduce.

1) Add a video

UserPostedImage

2) Change zoom, pan and rotation

UserPostedImage

3) Add a multiview . . . in my case a .png file with a transparent area
UserPostedImage
UserPostedImage

The multiview overlay takes on the position settings of the main input.

This isn't what I want. Now I know what you're going to say . . . you have a couple options:

A) Create a blank input and use the video and the png file as multiview overlays. This looks correct, however I want to use the OnCompletion Trigger of the video. OnCompletion doesn't work on a blank input.

B) Adjust the .png overlay position to rotate, pan, zoom back. This kind of works, but is a huge pain . . . and at times the pan/rotation/zoom exceeds the limits of the sliders.

(note Pan Y value)

UserPostedImage


So yeah . . . any better way to do this, noting I want to use the OnCompletion trigger?

(Sorry for the big images . . . thought I could resize them in BBCode . . . didn't work)

-Brian
IceStream  
#2 Posted : Friday, December 23, 2016 7:31:00 PM(UTC)
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@ tesn

If it is within your overall needs, based on what you describe, I would do it this way:
1- Create a Virtual Input of said video.
2- Add the .png and Virtual copy as MultiView Overlays on the original video, sized and placed as per your requirements.
Since the Overlays hide the fullscreen original, "OnCompletion" triggers should work fine when you play the video Input to Program.
Hope I have understood you correctly.


Ice
tesn  
#3 Posted : Saturday, December 24, 2016 9:22:26 AM(UTC)
tesn

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IceStream wrote:
@ tesn

If it is within your overall needs, based on what you describe, I would do it this way:
1- Create a Virtual Input of said video.
2- Add the .png and Virtual copy as MultiView Overlays on the original video, sized and placed as per your requirements.
Since the Overlays hide the fullscreen original, "OnCompletion" triggers should work fine when you play the video Input to Program.
Hope I have understood you correctly.


Ice



I see what you're saying. Unfortunately my overlay example wasn't actually accurate. I have more transparent areas in the real overlay. (black areas in the pic below)

UserPostedImage

Which then reminded me that I use the input as an overlay on a live camera . . . not playing the video directly. Maybe that's why the OnCompletion never fires.

I can live without having the triggers I suppose. Still kind of annoying that the multiview takes on the main inputs position. I've noticed this in other situations where I need to pan a video in one direction. When I put an overlay on it, it is also panned.

Thanks though,

-Brian
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