Elgarf
1 . That's strange. Are you sure? I just tried to add an input in my project, here's the results as given by the api
Before
<input key="e620602c-a3f1-4895-9284-492b47fc5eb4" number="2" type="Xaml" title="match-board.xaml"
<input key="606e4d0b-7f4a-40ea-a700-cd025ec738b2" number="3" type="Xaml" title="score-board.xaml"
After add input
<input key="e620602c-a3f1-4895-9284-492b47fc5eb4" number="3" type="Xaml" title="match-board.xaml"
<input key="606e4d0b-7f4a-40ea-a700-cd025ec738b2" number="4" type="Xaml" title="score-board.xaml"
Only the input number is modified, not the input key which I believe is the GUID value
2 . Thank you for that
3 . OK this is working... Timers have to be playing for this to work. Mine were stopped when trying so they wouldn't show the symbol. Thanks
Quote:Why you don't use score widget for points value?
Because tennis points are : 0, 15, 30, 40 and Advantage. It would require to type in the values each time.
It's much easier to use a list with correct values (which you can easily select with up and down arrows after focus on the list)
Quote:Button can execute list of commands. So you need at first create score widget for set, made ExecLink (on +1), then make button for executing all your commands:
1) ExecLink SET SCORE +1
2) ExecLink RESET SCORE 0 in your scorebug
This is exactly what I do for my score bug. The button is called "Reset Game Points in Score Bug" in my 1st screencap. This works perfectly.
But I wished I could also reset to 0 the values in my Score Points Lists for player 1 and 2 at the same time.
And also change the graphic in scorebug xaml (the yellow ball) - See below.
Quote:3) You can insert selectable graphics directly in your scorebug. And then just send SetText command (I'll show you how if you show me differences between titles).
This is also what I do (if I understand you well). If you check screencaps 3 and 4, you'll see my yellow ball moves up and down in score bug according to which player's to serve.
For this to work, I created my XAML with the 1st graphic only (yellow ball up) with "image1" label.
I also added to my project folder, the second image (yellow ball down)
Then I created a list in vMixUTC called "Switch Service Indicator" in the Overlay Controllers section (screencap 1). The list contains as items the file path for both images and is mapped to "image1" in my score bug xaml file.
By switching values in this list, it shows alternatively the yellow ball for player 1 or player 2.
Obviously I also have a button for showing my score bug anytime.
Maybe there is better way to do it? Maybe I don't use vMix Title Designer correctly, but I'm wondering how I could insert 2 different images with the same label value in it...
Quote:4) OverlayInputToggle function will hide/show your overlay, then you need put timer command, then OverlayInputToggle again for another input.
I don't understand which overlay you're talking about. Is this a way to change the image in XAML? If yes, in tennis we never know how long a point will be, so the use of timers is impossible I guess.
But I know how to create a button with several commands in it and using timers.
Thanks for your reply. Do not hesitate to ask if you want me send you my project files (vmc, xaml, img).
Best regards
Guillaume