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Joined: 5/29/2014(UTC) Posts: 69
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Happy to pay for the best animated titles packs for VMIX.
I need to be able to custom tweak.
Any tips or links?
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Rank: Advanced Member
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Joined: 4/14/2013(UTC) Posts: 264  Location: Australia Thanks: 35 times Was thanked: 38 time(s) in 36 post(s)
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This isn't a pack but an app. It can render in realtime and texture map live sources into the model. I bring this into vMix via desktop capture and also hdmi from my graphics card. If you like to tweak ... https://www.outerspace-software.com/blufftitler
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 1 user thanked Peter B for this useful post.
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Rank: Advanced Member
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Joined: 5/29/2014(UTC) Posts: 69
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Hi Peter Wow that looks like great software. I'm simply trying to replicate this that I already do in post I wonder which title pack in Vmix would do it.
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Rank: Advanced Member
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Joined: 5/20/2015(UTC) Posts: 492   Location: Copenhagen, Denmark Thanks: 411 times Was thanked: 102 time(s) in 79 post(s)
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Hi Duff, I've tried to make a prototype with a title which animate in the same manner as the example you gave. Preview: Code:Try save this code in a .xaml file, and insert a new title input in vMix from this file. (Press SHOW SPOILER to view code)
Code:<UserControl
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:sys="clr-namespace:System;assembly=mscorlib"
xmlns:mtl="clr-namespace:vMixTitleLibrary;assembly=vMixTitleLibrary"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" x:Class="WpfApplication3.MainWindow"
Width="1920"
Height="1080"
>
<UserControl.Resources>
<FontFamily x:Key="MainFont">Open Sans, Trebuchet MS, Verdana, Tahoma, Arial, Consolas</FontFamily>
<Storyboard x:Key="Storyboard1">
<DoubleAnimationUsingKeyFrames
Storyboard.TargetName="Background"
Storyboard.TargetProperty="Background.(GradientBrush.GradientStops)[1].(GradientStop.Offset)">
<SplineDoubleKeyFrame KeyTime="0:0:0" Value="0.2" />
<SplineDoubleKeyFrame KeyTime="0:0:1.5" Value="1" KeySpline="0.5,0.92,0.78,1" />
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames
Storyboard.TargetName="ImageSource"
Storyboard.TargetProperty="(UIElement.RenderTransform).(TranslateTransform.X)">
<SplineDoubleKeyFrame KeyTime="0:0:0" Value="-500" />
<SplineDoubleKeyFrame KeyTime="0:0:0.5" Value="-500" />
<SplineDoubleKeyFrame KeyTime="0:0:1.2" Value="50" KeySpline="0.5,0.92,0.78,1" />
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames
Storyboard.TargetName="TextWrapper"
Storyboard.TargetProperty="(UIElement.Opacity)">
<SplineDoubleKeyFrame KeyTime="0" Value="0" />
<SplineDoubleKeyFrame KeyTime="0:0:0.2" Value="0" />
<SplineDoubleKeyFrame KeyTime="0:0:0.8" Value="1" />
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames
Storyboard.TargetName="TextWrapper"
Storyboard.TargetProperty="(Grid.Width)">
<SplineDoubleKeyFrame KeyTime="0:0:0" Value="0" />
<SplineDoubleKeyFrame KeyTime="0:0:0.2" Value="0" />
<SplineDoubleKeyFrame KeyTime="0:0:1.5" Value="1500" KeySpline="0.5,0.92,0.78,1" />
</DoubleAnimationUsingKeyFrames>
</Storyboard>
<sys:Double x:Key="BackgroundWidth">1920</sys:Double>
<sys:Double x:Key="BackgroundHeight">220</sys:Double>
<sys:Double x:Key="ImageWidth">300</sys:Double>
<sys:Double x:Key="ImageHeight">200</sys:Double>
<sys:Double x:Key="TextblockHeight">150</sys:Double>
<sys:Double x:Key="TextFontSize">100</sys:Double>
<SolidColorBrush x:Key="TextColor" Color="#DDDDDD" />
</UserControl.Resources>
<UserControl.Triggers>
<EventTrigger RoutedEvent="FrameworkElement.Loaded">
<BeginStoryboard Storyboard="{StaticResource Storyboard1}"/>
</EventTrigger>
</UserControl.Triggers>
<Grid>
<Grid
Name="Background"
Margin="0,860,0,0"
Width="{StaticResource BackgroundWidth}"
Height="{StaticResource BackgroundHeight}"
HorizontalAlignment="Left"
VerticalAlignment="Bottom"
>
<Grid.Background>
<LinearGradientBrush StartPoint="0,0" EndPoint="1,0">
<GradientStop Color="#AA00FF00" Offset="0" />
<GradientStop Color="#0000FF00" Offset="0.5" />
</LinearGradientBrush>
</Grid.Background>
<Grid
Name="TextWrapper"
Width="0"
Height="{StaticResource TextblockHeight}"
VerticalAlignment="Center"
HorizontalAlignment="Left"
Panel.ZIndex="2"
Margin="400,0,0,0"
>
<Grid.RenderTransform>
<TranslateTransform />
</Grid.RenderTransform>
<TextBlock
Name="Textfield"
FontFamily="{StaticResource MainFont}"
FontSize="{StaticResource TextFontSize}"
Text="Your text here - your text here"
Foreground="{StaticResource TextColor}"
Height="{StaticResource TextblockHeight}"
Margin="5,0,0,0"
HorizontalAlignment="Left"
VerticalAlignment="Center"
>
<TextBlock.Effect>
<DropShadowEffect
ShadowDepth="5"
Direction="330"
Color="Black"
Opacity="0.7"
BlurRadius="10" />
</TextBlock.Effect>
</TextBlock>
</Grid>
<Image
Source="Your/Image/Source.png"
Name="ImageSource"
Width="{StaticResource ImageWidth}"
Height="{StaticResource ImageHeight}"
HorizontalAlignment="Left"
VerticalAlignment="Center"
Stretch="Uniform"
Opacity="1"
>
<Image.RenderTransform>
<TranslateTransform />
</Image.RenderTransform>
</Image>
</Grid>
</Grid>
</UserControl>
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Rank: Advanced Member
Groups: Registered
Joined: 11/19/2013(UTC) Posts: 129 Location: Hobart Tasmania Australia
Thanks: 13 times Was thanked: 11 time(s) in 8 post(s)
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Hi Just an example of some playing around with XAML that I was doing. The test logo is just slapped on and maybe best to add the logo as an multiview item which would allow more flexibility with location & size. Was building this for soccer scoreboard with extra time feature and as I can get the Extra Time to appear, was hoping that I could make it animate from behind the Headline rectangle, but ran into difficulties with the autoplay when loading into an overlay. I can develop this further for your dance gig example if u want. Cheers
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