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Joined: 5/4/2015(UTC) Posts: 6 Location: Poland, Warsaw
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Hello,
I created simple animation in Blend for Visual Studio 2013, of course with WPF 3.5 for vMix and it's working but after end stop, there is no pause like in the default titles. How can I fix that?
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Rank: Newbie
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Joined: 5/4/2015(UTC) Posts: 6 Location: Poland, Warsaw
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Rank: Advanced Member
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Joined: 9/17/2013(UTC) Posts: 173 Location: Norway Thanks: 10 times Was thanked: 56 time(s) in 29 post(s)
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You will need to add a second storyboard named "storyboard2", this will be used as the out-animation, while the "storyboard1" is the in animation.
Cheers, Håvard
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Rank: Newbie
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Joined: 5/4/2015(UTC) Posts: 6 Location: Poland, Warsaw
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Rank: Advanced Member
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Joined: 2/24/2014(UTC) Posts: 45 Location: Maine, USA Thanks: 26 times Was thanked: 14 time(s) in 12 post(s)
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I believe vMix reverts back to the Storyboard-less layout once Storyboard1 completes. That layout looks like it's the same as the beginning frame of Storyboard1 (with the opacity of all the objects set to 0, positioned differently, etc.). If you set the default layout to be the same as the end frame of Storyboard1, I think it should work.
To test, I created a colored square and put it on the left side of the screen. In Storyboard1, I moved it from the left of the screen to the right side of the screen during the animation. When playing it in vMix, the square moved back to its initial spot on the left side of the screen when the transition in animation was done and everything else disappeared. So if your main layout reflects the last frame of Storyboard1 rather than the first, I think it should play correctly.
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Joined: 3/7/2012(UTC) Posts: 2,636 Location: Canada Thanks: 33 times Was thanked: 506 time(s) in 475 post(s)
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@ Delavor & DYosua
I am by no means a programmer or familiar with Blend, but I agree with DYosua that the issue is with the 'master' or default opacity of the elements in your animation. Unfortunately, with my feeble attempt to manually alter the opacity settings from "0" to "1" in the script, although partially successful, it messes up the overall effect of the animation. Essentially, the script is doing exactly what you are asking, as soon as it plays out, it reverts to the 'default' state, namely Opacity="0" and vice versa on the out animation. If you are somehow able to "pause" the last frame of the animation 'IN' and/or first frame of the animation 'OUT', you may be able to salvage the nice work you have already done. Other than that, it may need to be reworked as DYosua suggests.
Ice
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Rank: Advanced Member
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Joined: 9/17/2013(UTC) Posts: 173 Location: Norway Thanks: 10 times Was thanked: 56 time(s) in 29 post(s)
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We contacted at skype and figured it out yesterday. It was indeed the default/master state of the project that were invisible.
Cheers, Håvard
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Rank: Advanced Member
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Joined: 4/16/2013(UTC) Posts: 406 Location: Iowa Thanks: 281 times Was thanked: 32 time(s) in 29 post(s)
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Could you share the working code for example sake?
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