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Below are screen shots from a merge transition. Frame 1 has a camera source and title for their name. You can see in frame 2 that as the camera box scales and moves, the title doesn't scale at the same rate. Then in Frame 3 you can see where it settles. Can this be improved by designing and of the elements differently?  merge issue-01.png (644kb) downloaded 60 time(s).
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Use Jim and his lower third in a transparent input with Flatten Layer option, and use this input in the other inputs as a layer.
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Originally Posted by: dmwkr  Use Jim and his lower third in a transparent input with Flatten Layer option, and use this input in the other inputs as a layer. Not possible, Jim is one of 15-16 people that rotate through the show regularly, and each person needs to be able to go into 7 distinct layouts. So I can't affix the name to the camera source, or create a container input to hold both, because it's position and scale is different depending on the layout, and I would need to create a version of his camera + name for each layout that it's used in, now we are talking over 100 inputs just for that part of it. It's already a huge complicated show, can't do that
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Originally Posted by: knbPixels  Not possible, Jim is one of 15-16 people that rotate through the show regularly, and each person needs to be able to go into 7 distinct layouts. So I can't affix the name to the camera source, or create a container input to hold both, because it's position and scale is different depending on the layout, and I would need to create a version of his camera + name for each layout that it's used in, now we are talking over 100 inputs just for that part of it. It's already a huge complicated show, can't do that I don't know any details of your setup, especially how you assign the cameras to the inputs and names to the lower thirds and how many of the 15-16 persons can be seen on the layouts at the same time, but if the relative positions of cameras and lower thirds are the same (in the example you posted they are, lower thirds are even centered, that's good), the scaling, positioning and cropping is, of course, done on the layered layouts, probably exactly how it is done now. Again, I don't know the details of your setup, but I'm pretty sure we are not talking over 100 inputs. The assignment of inputs and lower thirds doesn't seem to be dynamic in your setup, as you have named the inputs like the person. Look for the Streaming Alchemy Youtube channel for ideas on dynamic assignments. Maybe this is a possibilty to reduce the number of inputs, and makes it easier to work with container inputs.
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Rank: Advanced Member
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Joined: 2/7/2024(UTC) Posts: 144  Thanks: 10 times Was thanked: 6 time(s) in 5 post(s)
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Originally Posted by: dmwkr  Originally Posted by: knbPixels  Not possible, Jim is one of 15-16 people that rotate through the show regularly, and each person needs to be able to go into 7 distinct layouts. So I can't affix the name to the camera source, or create a container input to hold both, because it's position and scale is different depending on the layout, and I would need to create a version of his camera + name for each layout that it's used in, now we are talking over 100 inputs just for that part of it. It's already a huge complicated show, can't do that I don't know any details of your setup, especially how you assign the cameras to the inputs and names to the lower thirds and how many of the 15-16 persons can be seen on the layouts at the same time, but if the relative positions of cameras and lower thirds are the same (in the example you posted they are, lower thirds are even centered, that's good), the scaling, positioning and cropping is, of course, done on the layered layouts, probably exactly how it is done now. Again, I don't know the details of your setup, but I'm pretty sure we are not talking over 100 inputs. The assignment of inputs and lower thirds doesn't seem to be dynamic in your setup, as you have named the inputs like the person. Look for the Streaming Alchemy Youtube channel for ideas on dynamic assignments. Maybe this is a possibilty to reduce the number of inputs, and makes it easier to work with container inputs. The position and scaling has to change for each layout that a camera source is used in, therefore the l3 position has to change each time. For example with Jim, there are some layouts where his camera frame is a 1:1 ratio, others where it's more 4:3, and others where it's a very tall and narrow. So we can't reliably setup the camera boxes where there is no cropping on the Y axis. So if we are cropping on the y axis, the L3 has to move relative to other layouts
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