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petengokeh  
#1 Posted : Tuesday, December 19, 2023 1:17:07 AM(UTC)
petengokeh

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PUBGM PMGC for EXAMPLE
live data.png (453kb) downloaded 2 time(s).


hi everyone, sorry if i posted this topic wrong
so, i have project and the condition is the observer and the live data ( API ) not sync.
we need to delay the live data because the live data faster than then ingame observer.

is possible to delay the grapic / overlay / GT whatever we call it in vmix ?
doggy  
#2 Posted : Tuesday, December 19, 2023 2:02:05 AM(UTC)
doggy

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Originally Posted by: petengokeh Go to Quoted Post

hi everyone, sorry if i posted this topic wrong
so, i have project and the condition is the observer and the live data ( API ) not sync.
we need to delay the live data because the live data faster than then ingame observer.

is possible to delay the grapic / overlay / GT whatever we call it in vmix ?


A lot depends on how much delay we are talking about which you failed to mention.
There are a few options :

output the graphics to NDI
for a delay in frames chose the NDI of the graphics and choose advance and set the dealy
for somewhat longer delay input the NDI of the graphics as a video delay and set a delay

scripting a delayed timed update of the datasource is also an option

Editing the graphics would also be an option by delaying the animations on datachanges but for your example kind of extreme ;-)
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