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TYPLive  
#961 Posted : Saturday, September 26, 2020 10:09:24 AM(UTC)
TYPLive

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Narrowed it down to only happening on buttons and only on touchscreen devices which is odd. When using mouse it works okay but soon as i press on it with my finger or pen it just closes.

log:

2020-09-26 01:49:44.2906 ERROR Dispatcher unhandled exception. System.InvalidCastException: Unable to cast object of type 'System.Windows.Input.TouchEventArgs' to type 'System.Windows.Input.MouseEventArgs'.
at GalaSoft.MvvmLight.CommandWpf.RelayCommand`1.Execute(Object parameter) in C:\Users\lbugn\Documents\MVVMLight\GalaSoft.MvvmLight\GalaSoft.MvvmLight (PCL)\Command\RelayCommandGeneric.cs:line 249
at GalaSoft.MvvmLight.Command.EventToCommand.Invoke(Object parameter) in C:\Users\lbugn\Documents\MVVMLight\GalaSoft.MvvmLight\GalaSoft.MvvmLight.Platform (NET45)\Command\EventToCommand.cs:line 370
at System.Windows.Interactivity.TriggerBase.InvokeActions(Object parameter)
at System.Windows.Interactivity.EventTriggerBase.OnEvent(EventArgs eventArgs)
at System.Windows.Interactivity.EventTriggerBase.OnEventImpl(Object sender, EventArgs eventArgs)
at System.Windows.Input.TouchEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
at System.Windows.Input.TouchDevice.RaiseTouchDown()
at System.Windows.Input.TouchDevice.ReportDown()
at System.Windows.Input.StylusTouchDeviceBase.OnDown()
at System.Windows.Input.StylusWisp.WispLogic.PromoteMainDownToTouch(WispStylusDevice stylusDevice, StagingAreaInputItem stagingItem)
at System.Windows.Input.StylusWisp.WispLogic.PromoteMainToTouch(ProcessInputEventArgs e, StylusEventArgs stylusEventArgs)
at System.Windows.Input.StylusWisp.WispLogic.PromoteMainToOther(ProcessInputEventArgs e)
at System.Windows.Input.StylusWisp.WispLogic.PostProcessInput(Object sender, ProcessInputEventArgs e)
at System.Windows.Input.InputManager.RaiseProcessInputEventHandlers(ProcessInputEventHandler postProcessInput, ProcessInputEventArgs processInputEventArgs)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
at System.Windows.Input.StylusWisp.WispLogic.InputManagerProcessInput(Object oInput)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
2020-09-26 01:49:44.2906 ERROR Current domain unhandled exception. System.InvalidCastException: Unable to cast object of type 'System.Windows.Input.TouchEventArgs' to type 'System.Windows.Input.MouseEventArgs'.
at GalaSoft.MvvmLight.CommandWpf.RelayCommand`1.Execute(Object parameter) in C:\Users\lbugn\Documents\MVVMLight\GalaSoft.MvvmLight\GalaSoft.MvvmLight (PCL)\Command\RelayCommandGeneric.cs:line 249
at GalaSoft.MvvmLight.Command.EventToCommand.Invoke(Object parameter) in C:\Users\lbugn\Documents\MVVMLight\GalaSoft.MvvmLight\GalaSoft.MvvmLight.Platform (NET45)\Command\EventToCommand.cs:line 370
at System.Windows.Interactivity.TriggerBase.InvokeActions(Object parameter)
at System.Windows.Interactivity.EventTriggerBase.OnEvent(EventArgs eventArgs)
at System.Windows.Interactivity.EventTriggerBase.OnEventImpl(Object sender, EventArgs eventArgs)
at System.Windows.Input.TouchEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
at System.Windows.Input.TouchDevice.RaiseTouchDown()
at System.Windows.Input.TouchDevice.ReportDown()
at System.Windows.Input.StylusTouchDeviceBase.OnDown()
at System.Windows.Input.StylusWisp.WispLogic.PromoteMainDownToTouch(WispStylusDevice stylusDevice, StagingAreaInputItem stagingItem)
at System.Windows.Input.StylusWisp.WispLogic.PromoteMainToTouch(ProcessInputEventArgs e, StylusEventArgs stylusEventArgs)
at System.Windows.Input.StylusWisp.WispLogic.PromoteMainToOther(ProcessInputEventArgs e)
at System.Windows.Input.StylusWisp.WispLogic.PostProcessInput(Object sender, ProcessInputEventArgs e)
at System.Windows.Input.InputManager.RaiseProcessInputEventHandlers(ProcessInputEventHandler postProcessInput, ProcessInputEventArgs processInputEventArgs)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
at System.Windows.Input.StylusWisp.WispLogic.InputManagerProcessInput(Object oInput)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run(Window window)
at vMixController.App.Main()
elgarf  
#962 Posted : Saturday, September 26, 2020 4:31:46 PM(UTC)
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@TYPLive, looks like that's because of new Press/Release click system.

This version should work OK.

https://dl.dropbox.com/s...e%20%2826.09.2020%29.zip
thanks 1 user thanked elgarf for this useful post.
TYPLive on 9/26/2020(UTC)
TYPLive  
#963 Posted : Saturday, September 26, 2020 10:07:07 PM(UTC)
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Originally Posted by: elgarf Go to Quoted Post
@TYPLive, looks like that's because of new Press/Release click system.

This version should work OK.

https://dl.dropbox.com/s...e%20%2826.09.2020%29.zip


You absolute legend. Cheers for the quick Fix!
Chircanu  
#964 Posted : Monday, September 28, 2020 12:15:36 AM(UTC)
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Originally Posted by: TYPLive Go to Quoted Post
Originally Posted by: elgarf Go to Quoted Post
@TYPLive, looks like that's because of new Press/Release click system.

This version should work OK.

https://dl.dropbox.com/s...e%20%2826.09.2020%29.zip


You absolute legend. Cheers for the quick Fix!

Hello guys, hello elgarf! I tried this last version of UTC and I can not load a previous project. The last perfectly functional version (at least for what I do) is the one from 21.09 (there I can load my project). The version of 26.09 loads the project, and after 10-20 sec or when the first button is activated closes. yesterday I had an event and I didn't risk using the new version. Thank you for all your support so far!

elgarf  
#965 Posted : Monday, September 28, 2020 12:55:48 AM(UTC)
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@Chircanu, can you share log and project?
I made a lot of changes in latest version.
xbamaris  
#966 Posted : Monday, September 28, 2020 1:41:47 AM(UTC)
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I was wondering if there was a way or a version you could create that doesn't allow editing and is basically a "viewer" for a created template.

Essentially, if you can create a version that can be "full screened" (including no Windows title bar or menu items) and ONLY allows you to push the buttons in the template and not have an editing parts to it.

Thinking of setting it up on a dedicated tablet that boots into this software and launches the template but doesnt have any access to editing it.. Or, if you could require a password to unlock the tools, this software would be a godsend.

PM me if you need more clarification!

Thanks for all your work!
Chircanu  
#967 Posted : Monday, September 28, 2020 3:21:54 AM(UTC)
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Originally Posted by: elgarf Go to Quoted Post
@Chircanu, can you share log and project?
I made a lot of changes in latest version.


https://www.dropbox.com/...sl1s/2020-09-27.log?dl=0
comporder1  
#968 Posted : Tuesday, September 29, 2020 2:30:10 AM(UTC)
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Originally Posted by: elgarf Go to Quoted Post
@TYPLive, looks like that's because of new Press/Release click system.

This version should work OK.

https://dl.dropbox.com/s...e%20%2826.09.2020%29.zip


This version seems to be working for me! However, it does take nearly 15 seconds to fully load and let me push buttons.

Carey
elgarf  
#969 Posted : Tuesday, September 29, 2020 6:23:53 PM(UTC)
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@Chircanu, can't see any critical errors. Btw, you use Slider widget, which has been renamed with Volume widget. It can be issue, I'll make update later with better backward compatibility.

@comporder1, is last working older version load controller faster?
Chircanu  
#970 Posted : Tuesday, September 29, 2020 10:29:29 PM(UTC)
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Originally Posted by: elgarf Go to Quoted Post
@Chircanu, can't see any critical errors. Btw, you use Slider widget, which has been renamed with Volume widget. It can be issue, I'll make update later with better backward compatibility.

@comporder1, is last working older version load controller faster?


Hi everyone, in my opinion, version 21.09 is the fastest and most stable of those proven in recent days. Thanks for everything!
comporder1  
#971 Posted : Wednesday, September 30, 2020 1:26:50 AM(UTC)
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Originally Posted by: elgarf Go to Quoted Post
@Chircanu, can't see any critical errors. Btw, you use Slider widget, which has been renamed with Volume widget. It can be issue, I'll make update later with better backward compatibility.

@comporder1, is last working older version load controller faster?


I put the stopwatch on it... version 9/16/2019 opened the preset in 7 seconds and was usable (buttons worked).

version 9/26/2020 will open the preset in about the same time (7 seconds), but the buttons are not usable until about the 40 seconds mark. After running the test multiple times, I noticed that at about 32 seconds it will show "offline" (red circle in bottom left) momentarily, then it will come back online. After that, the buttons work perfectly.

Carey
chococrispis35  
#972 Posted : Friday, October 2, 2020 5:07:51 AM(UTC)
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ELGARF:

Can you add another main layer for buttons or option to add more layers?
sometimes there are too many buttons, (sometimes in sporting events you need to have separate sports teams,
or advertising buttons) sometimes having many buttons automatically main layer becomes big and you have to use the horizontal or vertical sliders to
go through the entire layer searching the button. (something like what you did to put data and main)
and that with a button go to layer 1, or layer 2, or layer 3 to quickly jump to the desired layer?

thanks

Chircanu  
#973 Posted : Monday, October 5, 2020 3:29:56 AM(UTC)
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Congratulations, @elgarf!
thanks 1 user thanked Chircanu for this useful post.
elgarf on 10/5/2020(UTC)
amir29918  
#974 Posted : Monday, October 5, 2020 6:01:30 AM(UTC)
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@elgarf
Hi
In some project on gt title designer , I set a transition for items or layers and I hidden some layer and items.
When I want to show that layer or item I use SetXVisible command but this command show that layer or item without transition that i set.....
what can i do?
elgarf  
#975 Posted : Monday, October 5, 2020 2:36:25 PM(UTC)
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@amir29918, you should use animation pages and TitleBeginAnimation command, I think.
thanks 1 user thanked elgarf for this useful post.
amir29918 on 10/5/2020(UTC)
amir29918  
#976 Posted : Monday, October 5, 2020 7:50:28 PM(UTC)
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Originally Posted by: elgarf Go to Quoted Post
@amir29918, you should use animation pages and TitleBeginAnimation command, I think.


I use that on gt title designer (transition in and out)...

and what should I do on animation section in UTC?
Capture.PNG (54kb) downloaded 1 time(s).
elgarf  
#977 Posted : Monday, October 5, 2020 8:48:12 PM(UTC)
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chococrispis35  
#978 Posted : Tuesday, October 6, 2020 1:47:19 AM(UTC)
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Thanks Elgarf, working perfect page
chococrispis35  
#979 Posted : Tuesday, October 6, 2020 2:57:39 AM(UTC)
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Elgarf:
I was testing utc, it runs slowly, when you click a button it works but it stays static for a while and then it continues working,
so it happens every time I click a button, utc disconnects and reconnects every time, I tried with previous versions and they work well.
elgarf  
#980 Posted : Tuesday, October 6, 2020 4:00:00 AM(UTC)
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@chococrispis35, are you using local network? Can you share log or log and controller?
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